These are some very thoughtful takes on putting some grown up & challenging themes into a Runequest setting, the myths are very well written and really feel authentic and poignant and the HeroQuests around them are offer some great oppurtunities for Role Playing beyond "overcome this enemy challenge get this trick/toy".
The two views of one Hero Quest also give a really nice example of how a HeroQuest is all about your point of view and who you are within the myth, the slightly tricky concept of embodiment i.e aer you Orlanth enough to be Orlanth in the HQ or are you closer to someone else (Eurmal?), the idea of which is talked about a lot in Glorantha but can be a bit hand wavy.
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