A simple, quick way to help the gm create a sense of place. The mechnical operation imposes a logical internal consistency, meaning that as characters experience journeying the Ravenlands they get a feel for inherent patterns. It get's five stars, but I'd like to see the presentation a bit tighter by increasing the scale of each weather map and encoding the "hex flowers" roll values into the individual weather hexes, using different colors for corresponding seasons. This might necessitate duplicate hex maps, but it'd be a small cost and much easier for the GM to use behind a gm screen.
Wertung: | | [5 von 5 Sternen!] |
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