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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG €0,00
Durchschnittliche Bewertung:4.2 / 5
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von J. R. [Verifizierter Käufer]
Hinzugefügt am: 02/13/2022 12:54:33

If you're looking to play a game in an alternate version of the American Revolutionary War including magic, supernatural horror and some nice twists look no further. The entire booklet is a breeze to read, really well-written and still to the point, despite having to introduce the central premise, the basics of the setting and the mechanics (the typical low-level d100-system, i.e. Zweihänder in this case). Yes, there are tables in here, but they're short and rather easy to reference. Yes, it is a system with its share of clunky aspects due to the central resolution mechanic of d100-roll-under and the larger variation in effectiveness for characters within these bounds. Still, compared to Warhammer (Fantasy or otherwise) the player characters are much more resilient and capable without making them leaving the context of ordinary denizens of the fictional world, doing their best to survive and succeeding in their desperate attempt to make a difference - be it in positive or negative. The system works, making it easy to resolve any mechanical questions quickly and keep playing, even if you do not use the rule in question. As mentioned in the booklet, it's a "Rulings, not rules" approach; valuing consistency over the laborious search for the correct paragraph, following the writing to the letter. This looser design philosophy is something, that's really helpful to ease new players into these systems, especially with many systems in the same vein traditionally being rather cumbersome and pedantic. The scenario works as a loose introduction with room to improvise, while providing a decent structure for new GMs (or Historians, as the system calls them) to follow. Sure, it isn't the longest or most complex adventure, but brings the themes of monstrous threats lurking in the shadows, the looming consequences of the war for independence and the investigations of secretive machinations into focus. All in all, the introduction to the setting and mechanics at play are well done without being too overwhelming. Only the final encounter could have been layed out a little more comprehensively, so new GMs get a better idea, how they should run this combat and where the possibility for adjustment is greatest. But it's also no major flaw. The pregenerated characters give a nice variety and dispel the notion of "historical accuracy" immediately (which is wonderful). This is a game, it is fiction and by that measure, you are already a step removed from our actual history ... there is also magic involved, so maybe re-enactment enthusiasts should look elsewhere for their kick. This leads into my final point: I love, how inclusive the entire booklet is designed. Attention has been given to different perspectives than the white-European one by clearly stating, that this is not a game about manly men doing "the war" (tm). This is a period-piece horror setting, including all manner of characters, all capable of holding their own in the face of unspeakable horrors - human or otherwise. Honestly, if anyone has gripes with the setting for "not being historically accurate", I just have no words. You can infuse as much historical facts at your table as you like, but I sincerely hope, no one learns their history lessons for roleplaying books entirely ... go to the appropriate sources for that. And anyone crying for being called out on wanting to disguise their racism, sexism or other hurtful, harmful behavior at the table via the excuse "That's how things were back then" - I can't help you there, maybe think what you're actually angry about. By the way, no one said, slavery cannot (after consulting with all your players (!) for consent) be a topic explored in the game. The base assumption of the game's design simply is, you're not going to enslave anyone or play characters, who own slaves. And for everyone unhappy about being called out for shitty behavior - like in the Use & Abuse of History-box - I have no sympathy for you in this regard. If you want to handle these topics in your game and do so in a mature, nuanced way, this isn't even addressing you. Otherwise, I'm happy, that a developer has a clear mission statement and takes a position on whi it is, they want to play their game. Inclusive language, especially the use of they/them pronouns as the standard and usage of the term indigenous peoples, this is great.



Wertung:
[4 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von Charlie S. [Verifizierter Käufer]
Hinzugefügt am: 11/06/2020 08:59:02

I love this, if this is truly indicitive of the finished product then (as a backer) this is money well spent! I majored in military history in college and have followed the Colonial Gothic RPG since 2E, and from all I've seen there and here, I truly can't say enough good things about this!



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von Joe C. [Verifizierter Käufer]
Hinzugefügt am: 11/03/2020 18:47:34

What a shame had alot of high hopes unfortunately by the preaching Seriously this is up there on the games not to get list. Needed a sick bag after reading this heap of rubbish. If I was a backer. I would want my cash back. Its the gaming equivalent of damp squibs and wet blankets. Please do. yourselves a favour just ignore it.



Wertung:
[1 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von John D. [Verifizierter Käufer]
Hinzugefügt am: 10/20/2020 23:33:02

This RPG combines two under represented gems - a non D&D low fantasy game and the founding of the United States.

This game is not a historical simulation, which is fine because that is not the goal. The goal is to have fun playing an RPG with your friends. Historical simulations tend to make bad RPGs unless you're the kind of player who enjoys PC death during character creation as Susan lives to the ripe old age of "Died in Childbirth", or James who died of the pox at age 2.

The system is the Zweihander base system (which is the Warhammer Fantasy Roleplay Game with the serial numbers filed off). It doesn't have any fantasy races, but the game system tries to make up for that by encouraging differing viewpoints - so your fantasy colonial period winds up looking a lot more like the modern US, ethnically speaking.

As this is a Quickstart set, it has a sample adventure, with sample characters and the basic rules. Given that the product is free, I'd consider this a good addition to any gamer's library. It makes for a good single adventure to either to demo to your group or at a convention (when those start back up).



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von Edward M. [Verifizierter Käufer]
Hinzugefügt am: 10/19/2020 15:06:04

This is a game about folklore, magic, and superstition with Colonial America as the setting. We can safely assume this was never intended to be considered an accurate historical portrayal.

On the reframing of American history. America is still a country of insurrection. I may also believe that America is racist, built on oppression, the genocide of indigenous peoples, and chock full of class/gender warfare.

However, in "a game" America can be just about anything. It can be as "politically correct" as it wants to.

Just like in the movies (National Treasure, Abraham Lincoln: Vampire Hunter, etc.) and other games (Deadlands, etc.) creative liberties are/were taken. I am in agreement if "a game" writer(s) and/or a gaming group choose not to curate a part of history. They just request for it to be labeled or identified as Flames of Freedom, the writers demand that it adhere to what they endorse for the game. That to me seems fair.

I do agree with the choices they have made and look forward to playing the full game when it come out.

Pros: Colonial Gothic, Pregens are interesting thematically and diverse, Grim & Perilous mechanics: AP simplicity and variety of results add a tactical element to combat, Zweihander compatible (Injury Cards, etc.), Coin mechanic, Alternate History (Supernatural America)

Cons: Game will be subjected to historical analysis and shenanigans. Sensitive material for some players.



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von WILLIAM A. [Verifizierter Käufer]
Hinzugefügt am: 10/19/2020 10:28:59

History is always a fluid. Also this is a game with magic, so I am fully supportive of the decisions they made regarding the liberties taken with this era. In the end what matters is can you get a group to the table and is the game good. So far Flames of Freedom does that. I look forward to seeing the final product.



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von Kerry P. [Verifizierter Käufer]
Hinzugefügt am: 10/19/2020 04:02:46

Politically correct gone mad. This document knows how to segment people and alienate others.



Wertung:
[3 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von joseph a. [Verifizierter Käufer]
Hinzugefügt am: 10/10/2020 23:58:03

i really wanted to like this quickstart. it looks like an awful lot of effort went in to this, and the setting is wonderful. But whenever i read something close to the statement on page 5 Use and Abuse of History, i have to just hang my head. Any author of an RPG game has no right to tell people what style of gameplay they can choose. This is a horror game for God's sake, there just might be some uncomfortable elements that touch on bigotry, religous persecution, or sexism.



Wertung:
[1 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von Abraham F. [Verifizierter Käufer]
Hinzugefügt am: 10/10/2020 15:32:03

What I have read looks interesting and I am looking forward to the final product when it is released next year.



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von William F. [Verifizierter Käufer]
Hinzugefügt am: 10/09/2020 23:14:33

I am pretty excited about the release of this RPG set in the time of the American Revolution. The Flames of Freedom provides a means of mixing weird fiction/gothic horror within an American historic era. Sometimes a game can be a "hook" that opens doors or sparks interests in the real history that isn't always as "simple" and black and white as folks would like it to be. The system allows the HISTORIAN (GM) to play something that is so fictional a setting that the players just enjoy the game. OR, there are opportunities to weave a the historical with the gothic horror aspect of this game. A good 'Historian' can find those odd events that allow for players to explore Boston, Philadelphia, or visit Johnson Hall or Alexandria. Maybe a visit to Halifax or find clues in Fraunces Tavern?

RPGs encourage cooperative problem solving and a good HISTORIAN can also bring social, economic, and cultural issues into the game setting that can spark interest and discussion. A scenario could be the rescue of a Hessian spy or the efforts of the Wyoming Valley Loyalists to save their homes from being taken by Patriots.

The quick-start scenario allows both the Historian and the players to jump into a game and explore how Zweihander RPG works. Very excited to see the final release and very happy to be a Kickstarter supporter.



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von A customer [Verifizierter Käufer]
Hinzugefügt am: 10/09/2020 12:38:00

I've been looking forward to this for months since I first started hearing hints of it being in developement. I am not disappointed. As a fan of both alternate history and horror, the time and setting are ripe for a multitude of tales that can be told from multiple perspectives.

I am also extremely pleased to see safety tools and guidance on how to respectfully play and bring in PoC and Indigenous races written by individuals that are respected memebers of the PoC and Indigenous communities, included in both the Preamble and the Quickstart. The choice of Pregens offer a good variety of characters with a module that provides a solid introduction to Zweihander as a system and Flames of Freedom as a setting.

Over all I'm extremely pleased and have backed the kickstarter based on what the excellent quality of the Quickstart.



Wertung:
[5 von 5 Sternen!]
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von Irene B. [Verifizierter Käufer]
Hinzugefügt am: 10/09/2020 10:30:13

This game was fantastic! If you're a fan of the Zweihander RPG, which this game is powered by, you will find many familiar aspects of it in this game. Some of them have been streamlined -- for example "Words as Weapons" combines both Litany of Hatred and Inspiring Words into a single action, and gives an additional benefit (the Hastened condition I believe it is). I particularly enjoy the diversity of the pregenerated characters, and loved playing Red Bonny in particular. The adventure, "Sin Eater" that comes with it is also incredibly engaging, though I definitely think that a Content Warning should be added to it, because there is some triggering content in it. Over all, I enjoyed the experience and cannot wait for the full game.



Wertung:
[5 von 5 Sternen!]
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Kommentar des Verlages:
Thank you for the review! We will add the CW into the Quickstart in our next update to the PDF.
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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG
Verlag: Andrews McMeel Publishing
von JD S. [Verifizierter Käufer]
Hinzugefügt am: 10/06/2020 19:58:37

This product is awful. It is portrayed as a horror setting set in Revolutionary America, but the authors apparently did no research on the subject. It is set in 1776, billed as ‘the eve of the Revolution’, whereas the war had actually started the year before (which is why the coat of arms of the US Army, the direct descendant of the Continental Army, displays ‘1775’).

It refers to the British Army as ‘loyalist Red-coats’. During the Revolution, a Loyalist was the term applied to colonists who sided with the Empire, whether they fought in the local units raised by the British or were simply sympathizers. While some British infantry in the Revolutionary war wore red coats, many did not, and a quarter of the force was not even British, but Hessian auxiliaries who wore their national uniform (not red).

The general ignorance continues throughout the material. The 1770s are a fascinating period as the Native American tribes, the British, the French, and the rebel colonists all swirled in a political maelstrom of ancient feuds and current realpolitik. Military aid, bribery, political leverage, spying, and subterfuge swirled madly as the various factions in the war courted allies, called upon old friends, and tried to influence third parties. The political ramifications surrounding the involvement of the Native Americans could fill out a campaign without much difficulty, with PCs playing agents of any faction, or none (being merely profit-based opportunists, of which there were historically aplenty).

But the book ignores all that; in fact, the authors urgently advise their players to ignore tribal differences (beyond ‘respecting’ the cultures involved) and ignore the settler/native issues that made up at least half of the Revolution.

Slavery is an issue which the authors firmly state is taboo; players may not touch upon the subject. This despite the fact that the British created an entire regiment of former slaves, granting freedom in return for service (which they honored, even evacuating the regiment and its families to Canada when the war ended); likewise, the rebels encouraged slaves to aid their cause (but did not honor their promises), thus ignoring an wealth of period role-play opportunities. The topic of indentured servitude, another major issue of the time and another source of role-play opportunity, is utterly ignored. Or unknown to the authors.

By the time the background material is laid out, the alleged ‘grim and perilous’ setting bears no resemblance to the period, the conflict, or the society; it is also not very grim, or all that perilous. Basically it becomes a very weak Call of Cthulhu scenario played out in a current-day re-enactment park such as Williamsburg, where period dress is worn but otherwise it is simply 2020.

The only horror this game will inspire will be for those participants who have any sort of grasp of history. While there are not many games set in this period, there are still better alternatives to this product.



Wertung:
[1 von 5 Sternen!]
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