I got this little guide ages ago on a recomendation but only now got round to reading it on a whim. While the writing style is a bit dry and more remeniscent of a sientific disertation rather then a "handy quick GM tool!" as we might be used to these days, it is a extremely handy tool indeed.
While it might take a moment to get your head around it, the notion of a chart with effectivey 3 axis and "memmory" as the author describes it does indeed open up amazing posibilities and I would recomend all interested game designers and creative game masters to read it, remmember it, and you will find it offer a great solution to all sorts of issues.
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