Although I haven't playtested it yet, after a first read-thru, this is a really nice rules-lite (2d12 + stat + (Knowledge) vs difficulty - default 13) supers game that has a lot going for it.
Easy character creation (roll, buy or choose) including Type (from Athletic to Witty Hero, which gives stats bonus - Aura, Body, Brains, Moves - and a special ability), Origin (from Battle-Suited to Normal, which gives free powers and/or points to spend on suggested powers - from Absorption to Wild Card, ranked Amateur to Cosmic, each allowing you to do more things with it - and weakness (from Achilles Heel to Weird-looking, which gives more points to spend)) and Knowledges (from Detective to Speech-Making, broad or specific skills that can be used for bonus to related actions in and out of combat.)
Adventures (play sessions) are divided in phases, starting with Downtime (patrol, normal life), Discovery (a crime or disaster awaits a hero), Investigation (finding clues about the villain), Combat (taking Minor or major actions from Activating powers to Tactics, with secondary stats - Dodge, Vigor, Protection, Sequence - coming into play) and Resolution (Xp and advancement). A nice touch.
This is listed as version 0.4L, so I'm guessing more stuff will come to add to the game, but it's already pretty complete (Gears, GM advice, basic Earth-Omega setting, sample NPCs and optional rules are also there), there's just an image missing on p136. So, if you're looking for a less crunchy supers game, this one might just be the droid you're looking for ;)
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