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The Border Kingdoms: A Forgotten Realms Campaign Supplement €13,91
Durchschnittliche Bewertung:4.7 / 5
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The Border Kingdoms: A Forgotten Realms Campaign Supplement
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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Amber P. [Verifizierter Käufer]
Hinzugefügt am: 03/15/2023 02:56:24

Excellent info about the setting, I love how many ideas for adventures this sparks!

Sadly, this could have been checked more closely for spelling errors, as I noticed several in the text when reading, but that doesn't keep it from being a great resource.



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Ben R. [Verifizierter Käufer]
Hinzugefügt am: 01/28/2023 17:39:02

This supplement is very good if you intend on running a campaign in the Border Kingdoms, a kind of "anything goes" sub-region in the Forgotten Realms. Lots of great setting information for beginning your game in the sandbox of a land where everything is shifting constantly as adventurers establish petty kingdoms in a realm of political chaos. Most of the book is flavour text, though there are some cool backgrounds for Border Kingdoms characters that could be adapted to other areas of Faerûn. But really this is best used in conjunction with the Gamehole Con Border Kingdoms adventures for DDAL, and as you can see the book is fully DDAL legal. Or at least, it was when it was published. If that sounds like your jam - or if you just need to have every Ed Greenwood Forgotten Realms book on your shelf - buy this and get it in hardcover with the good colour!



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Greg C. [Verifizierter Käufer]
Hinzugefügt am: 02/23/2022 08:53:17

Fantastic source book, the area can be found on the online world Toril map here.



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Kristopher C. [Verifizierter Käufer]
Hinzugefügt am: 07/05/2021 08:51:50

Great sourcebook for Forgotten Realms campaigns. I used it to fill out my take on Faerun. Lots of starter information that will help a DM describe an area and build adventure ideas.



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Edward L. [Verifizierter Käufer]
Hinzugefügt am: 11/29/2020 07:25:12

After taking time to read the PDF of this product (my hardback copy is coming), a feel that this product, on the whole, is a good summary of the Border kingdoms and their inhabitants, and will be useful for anyone wanting to run a game in that part of the Forgotten Realms. It has decently detailed entries on almost all the settlements in the area and is a good guide to the potential mysteries and drama that could unfold for any campaigns set here. I will even be looking to use it for an upcoming campaign I'll be running. It does seem aimed at DMs rather than players, so keep that in mind if you are buying this that your DM may want to use the info here in their campaign too.

Unfortunately, where the product falls down is it's editing. Reading through it, I am struck by the idea that just one or two more editing passes of this book could really have made it perfect. Be it through time constraints, a lack of availability/funds or some other reason, it seems this product didn't receive the last bit of love it needed to make it perfect. For example, there are numerous obvious spelling errors, grammar issues and simply areas where a space wasn't included to separate two words. The tone also swings wildly around, from a formal tone similar to WotC official products to a sort of nudge nudge wink wink tone of your mates telling you a story to straight up almost breaking the 4th wall. The sentence structure is also a little wobbly in some places, with attempts at a clever turn of phrase conversely making it harder to understand the information being set out. The way information about each settlement is also quite different, whereas a similar format for each place, breaking down facts and figures and maybe listing points of interest before launching into the story of a place would have made it easier to digest and use in a game. Ultimately all of these issues could have been solved by another look by an editor, a competent proofreader (or even just having another look with a word processors spell checker for the basic stuff), but that doesn't seem to have happened here, and the product quality suffers for it.

There is also a couple of issues where elements of a description don't match the map provided, for example, the text seemed to indicate Emrys is at the immediate south of Emrysar Lake, but the map puts it 15 miles south of there, it's also meant to be on the Sheep Road, but that is labelled on a different road 20 miles west of the road Emrys is on. Ingletar and Ambrees are marked on the map as ruins but the text only mentions them as active thorps. The labels for some of the realms are unclear or not on the map, such as the Realm of the Ready Sword not having a label or Middle Mukshar being to the east of Nether Muskar despite the text seeming to indicate it is either to the south or nestled between High Mukshar and Nether Muckshar. I could go on, but I imagine you get the picture. It's not a bad map, and I always enjoy having one, being an amature cartographer myself, but the disparity between the text and the map can leave things a little confused. The map maker (Mike Schley) works on the official D&D 5e products so I know their quality is good, so maybe there was a disconnect in some communication somewhere? Regardless, the map is useful, and quite pretty, but may need a little work by a DM to make it clear where everything is.

Finally, some of the content is a little, I'm not sure how to say it, non-pc? It just seems like the descriptions are much more what would have been expected from a product written in the 80s and 90s and not something from the late 2010s. It's nothing bad, just something about representation that I picked up on personally that I found a little uncomfortable, but many may not notice or even care, so I didn't let it affect the rating I gave.

Overall, what I have mentioned are mostly quality checking issues. As I said at the start, the content of the product overall is good and will be useful for my upcoming game, but it’s quality did bug me as I read, hence the rating.

(Edited for spelling and grammar, ironically)



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Rebecca W. [Verifizierter Käufer]
Hinzugefügt am: 07/08/2020 14:31:03

I am a new DM, and this setting made my imagination go wild! I got the map of the Border Kingdoms printed in poster size and framed for use during the campaign. The campaign I'm running is essentially monster hunts with a background plot so that the group can vary based on avaliability. With this setting, the monster hunts can occur in any terrain, and I don't feel like I am breaking the setting by having large or complex monsters in them. The Border Kingdoms backgrounds are easy to use for additional quest lines as well. Overall, I highly recommend this supplement, especially for a high magic setting.



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Lucas C. [Verifizierter Käufer]
Hinzugefügt am: 05/06/2020 19:03:43

I’ve read about a third of the book so far, and perused it all, so I feel like I know enough to write a quality review that might help others in their purchasing decisions sooner rather than waiting till I finish the whole book (which I definitely will). I purchased the PDF and hardcover edition myself. I have done most of my reading on the PDF version.

Who this book is for: Forgotten Realms fans Fans of 2e regional source books that are much more fluff than crunch Someone who would like to run a self created campaign or mini-campaign set in the Border Kingdoms DMs who like to steal interesting tidbits or ideas and drop them into their game People who enjoy Ed Greenwood’s writing style (lots of specific, sometimes mundane details (LOTS of parenthetical asides))

Who this book is NOT for: Someone looking for lots of class options for their character A DM looking for a campaign setting/adventure they can run with minimal prep Someone looking for a punchy, concise, well structured game aid.

Personally I love this book, but I am a fan of the Realms. It has a ton of ideas in it, many of them completely novel and delightful. I’ve already stolen and used two different ideas in a couple weeks, and found a couple new ones in the last 5 or so pages I read. I get excited and tell folks about the cool ideas and turns of phrases I see at a rate of about one every five pages. If you love old FR regional settings books, it’s a no brainer.

It definitely has flaws though. I find myself re-reading sentences frequently because of awkward sentence construction. The first chapter, which is roughly 75% of the book, is poorly and seemingly inconsistently organized. Am I reading about a city? A realm? A city in a realm? (note I usually read in short 5-10 minute chunks that likely exacerbates this). If there was more consistent organization and subtitles of similar sections it would make it much more consumable. There is also a lot of mundane detail that some DMs may find useful, but I usually do not. There are more exciting ideas than mundane ones to be sure, but I sometimes find myself skimming stuff that is a little too fluffy even for me.

The campaign ideas, backgrounds, and trinkets at the end of the book are fine (and very useful if you are going to run a campaign in the border kingdoms) but nothing to buy the book for by themselves.

The physical book I got was about what I expected - the page quality isn’t up to par with an official dnd product, but it's more than good enough. It will look good with the rest of my dnd books on the shelf.

I’m rating this as 5 stars because that is what it is for me as a fan of the Realms and my style of DMing. If I were a DM that generally just wants to run adventure path type stuff with minimal prep work who wasn’t interested in the lore of the realms I would not recommend this book.



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Mario E. [Verifizierter Käufer]
Hinzugefügt am: 04/16/2020 19:54:46

I juste love the read, the informations just make my mind expand yet another part of my best World to make Games the Forgotten Realms. Axe High Friend, I go!



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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Ronald G. [Verifizierter Käufer]
Hinzugefügt am: 08/08/2018 15:26:59

After reading the Baldman's Moonshae Isles guide this is sorely lacking. I'd like to see an update for organizations and/or regional backgrounds.

It is a good indepth guide to the region, just very dry and it makes it hard to plan character concepts with so little player guidance. This is really good DM background info.

Given the Baldman's guide; which has player organizations, player backgrounds, local detail maps, even a trinket and naming table, I would hope the BK guide could be expanded.



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Kommentar des Verlages:
I hope you will download the revised version that has all that stuff and much more!
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The Border Kingdoms: A Forgotten Realms Campaign Supplement
Verlag: Dungeon Masters Guild
von Matthew P. [Verifizierter Käufer]
Hinzugefügt am: 07/27/2018 01:48:29

If you were not aware , The Border Kingdoms is a little explored area of the Forgotten Realms that has been selected by a gaming convention in the Us, GameholeCon to base new CCC (Convention Created Content) there. This is Gameholecons 'creation' in a sense and is out there for dms and players (its never really clear who its pitched to) to get a better idea of the area. I settled on it being pitched to dms because of the 'insider' information it gives the reader about some events and people.

The Border Kingdoms is similar in ways to the Bandit Kingdoms of Greyhawk fame .. and both are lands of petty lords and small areas of control which supposedly change ownership more often than not.

Before I go any further, I felt this need to point out this : http://archive.wizards.com/default.asp?x=dnd/archfr/frbk

That archive was released by Wizards around 2005.. which was the mid point of 3.5 edition of D&D. The reason I point it out is that while reading through this product, I got a major sense of deja vu from the wizards archive of articles. So much so that lines seemed directly cut and paste from those older articles which is perfectly appropriate...considering that only 100 years have passed time wise between the 3.5 era FR and the 5e era (1372 to roughly 1471). However it being FR I did expect more changes to the localities that dont really arise.

The book itself is physically layed out well, the localities are layed out in alphabetical order and follow and introduction to the BK as well as a geography and a way of life section. It makes good use of layout and stock art also.

Some locations have more information than others, which is to be expected. Again because I had read the wizard archive articles, my Deja vu came up a lot.. but there was also more recent information.

Finally we are left with a 1490's plots section, which will likely see some relevance in future CCC scenarios in this region.

I think what this product lacks is some player level information. It would of been great to perhaps see some background tables or hooks for people looking to make characters from this region. Use the information already provided to create some tables.

I would of also have liked to have seen some more... general information on the region. a Table perhaps where I could see which was the largest city by population, what the human/demihuman ratio was like, where was the largest temple, the most prominent faith.. the wizard schools. Information that might be buried in each location section information but which would be more useful if you only had time for a cursory glance when a player asked a question.

I think for a DM this is a great product. I think its also going to help me create characters based on the metagame knowledge I know. What I think the product does not do as well, is provide an entry point for the newer or existing player.

MAP : This product comes with the 3.5 archive era map. As the world has more or less 'reverted' to this geographical look its a welcome sight. I do wish it was bigger though.

(27/7 EDIT) I edited the rating down based on the comparison with the other recent guide out for the Moonshaes. While this guide is bigger, it actually offers less to the prospective player)



Wertung:
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Kommentar des Verlages:
Please download the revised version which I think addresses many of your points above!
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