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Dark Cities - 100+ scenarios for urban adventures! €3,90 €3,89
Durchschnittliche Bewertung:4.4 / 5
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Dark Cities - 100+ scenarios for urban adventures!
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Dark Cities - 100+ scenarios for urban adventures!
Verlag: True Mask Games
von A customer [Verifizierter Käufer]
Hinzugefügt am: 01/18/2019 07:01:27

This is a good set of scenario ideas with enough detail that GMs can easily expand on them to create full scenarios. Of the 100 (120 if you include the random table) ideas I can see me using up to 30 of them which makes it good value for money.

The only reason I have given it 3 stars rather than 4 is that there is a lot of overlap in ideas. Whilst having multiple versions of the same idea is not in itself bad, it gives GMs a number of different approaches depending on their play style, I feel that some ideas - especially mass murder, mind control (in various forms including possession) and NPCs being other than they seem to be (shapechangers, illusion, masks) - are overused. Once you have run one of these, it would be difficult to run one of the others without it feel stale.

However, I don't want to end on a bad note. As said, even with the overlaps this should provide many hours of good roleplaying opportunities.



Wertung:
[3 von 5 Sternen!]
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Dark Cities - 100+ scenarios for urban adventures!
Verlag: True Mask Games
von Stephane G. [Verifizierter Käufer]
Hinzugefügt am: 05/15/2018 10:06:09

What I feel sets these random adventure generators apart from many others is the fact that Alekandar has taken the time to explain how to use the adventures, what experience level the heroes should be, how long it might take to run it and what said adventure focuses on mainly.

These books are system agnostic, but he does mention levels for a popular D20 system as a guideline. And for other systems that use another type of experience level tracking system (or none at all), this can give you an idea on how tough the scenario might be.

After telling you what the plot seeds are roughly about, the author has a d20 Random Encounter table for a quick side adventure, for both books.

Then he has a page of notes and thoughts about the types of adventures for both environments, the pros and cons of each one.

And then we delve into the various ''Plothooks and Storyseeds''. There are 100 in each book, as the cover hinted at. Each one has a title, a short description and the suggested level, length of scenario, as well as what is it's focus.



Wertung:
[5 von 5 Sternen!]
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Dark Cities - 100+ scenarios for urban adventures!
Verlag: True Mask Games
von Sarah R. [Verifizierter Käufer]
Hinzugefügt am: 02/15/2018 03:15:37

This book makes prepping really easy and fun for the DM. The writing is great and the adventure seeds and hooks really get your creative juices flowing and can be adapted easily to fit into any campaign. The layout is clean and logical and enables quick access to the material for reference. The encounters are an added bonus. If you are a fan of urban fantasy, you cannot go wrong with this one.



Wertung:
[5 von 5 Sternen!]
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Dark Cities - 100+ scenarios for urban adventures!
Verlag: True Mask Games
von Christopher S. [Verifizierter Käufer]
Hinzugefügt am: 02/02/2018 09:48:19

So what do you actually get for your $5?

Like it says on the tin, you get 100 plothooks and story seeds. You also get 20 quick random encounters, and some notes on running city adventures.

This product is 49 pages, including the front cover, and the usual product/credits page. We start getting into the meat with the introduction, which is brief. It's clear the author doesn't want to waste your time or bulk out the product with excess text.

We get an overview of how to use the book on page 4.

Each adventure is categorized by "challenge level" (low, medium, high, epic), expected length (short, medium, long), and a "focus" on the kind of adventure to expect (exploration, diplomacy, investigation, combat) to help the GM figure out how appropriate a given adventure would be to a group. As a result, you would get a "medium level average length adventure with a focus on investigation".

Many of the adventures can have the challenge scaled up or down, and many adventures have more than one focus as well (e.g. diplomacy and combat).

Following the overview, we have a two page random encounter table with 20 entries, and a page titled "Investigative adventures - A few thoughts", which contains some very good advice on running an investigation.

Starting on page 7, the next 40 or so pages contain the plothooks and story seeds. Scattered here and there are some GM notes that pertain to a few adventures. These notes are brief, but informative. The occasional small piece of color art breaks up the text now and then. The art is decent, but you're not really here for a picture book, and I really like that the author went for substance over style in this regard.

There is no index. I'm not sure an index would actually be useful in a product of this size anyway.

The layout is strictly functional; no frilly image borders on the edges of the page or distracting sidebars to be found here. I have no technical issues or "page lag" when reading the product on my 8 year old iPad 1 in Goodreader. Everything about this product shows that the author intends it to be used as a tool for the working GM.

How good are the adventure seeds?

Most of the plothook entries are a half a page long, and some are a third of a page long, and each of these entries falls between 200 to 400 words each in length. The entries themselves are purely descriptive, and include details such as NPC names and motivations, and how the adventure can be expected to play out. The author hits the sweet spot in terms of getting the guts of the story across without meandering off into pointless detail. The font size is fairly small (i'd say around Times New Roman size 8 to 9), so you're getting a lot of beef without any kind of filler in each one of these. By way of comparison, this review is the length of two average entries.

There are demons, serial killers, hidden monsters, crime lords, grave robberies, fueding nobles, street kids, and much, much more going on in these pages. Quality wise, the adventures themselves range from good to excellent. All of them are very usable, depending on the game you're running, of course. Some are good for a one and done scenario, and others would make for a good short or medium length multi-session story arc.

These adventures are geared primarily towards fantasy gaming. They range in tone and feel from gritty low fantasy to epic high fantasy. With varying amounts of work, quite a large number of them could be reskinned for modern or sci-fi settings. I've personally adapted one for Blades in the Dark (seed number 49) simply by changing the NPCs slightly, and several others are quite promising to use for BiTD.

Is this worth $5?

Without a doubt, yes. If you're like me, where you can build and run dungeons in your sleep, but are at a loss when it comes to creating city-based adventure, this is a tight, heavy hitter packed with usable high quality content, and the value in this product is extremely difficult to beat. An easy five stars.



Wertung:
[5 von 5 Sternen!]
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Kommentar des Verlages:
Thank you very much for your review, Christopher. Very excited to hear that you enjoyed Dark Cities, and even managed to already use of the scenarios for your games! Judging by your text I think you grasped the core of the book, and how I hoped that people would use it, really well. May it help you make your games even more awesome, and good luck with all those blades in the dark!
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