If you're a fan of Sentinel Comics, pick up this game! The PDF version is a few dollars cheaper than the printed version, so consider buying the print. The mechanics do a good job of supporting superhero cinematics, particularly the GYRO (Green-Yellow-Red-(Knocked) Out) mechanics, which support more abilities as combat becomes more intense. Other mechanics support superhero roleplaying, including roleplaying, itself. My only minor complaint is that you'll often take, after rolling three dice, the middle die result, which is normative, but doesn't feel superheroic (various abilities will allow you to use the other dice, though). I prefer it to the Marvel Cortex system, since the rules are easier to understand, yet still support superhero roleplaying. As for gamers looking only for a superhero system, wait for the core rules. The Starter Kit, as the name suggests, doesn't include character generation, and only uses premade characteres from the Sentinel Universe. Myself, I'm not a fan of the card game, so didn't feel much attachment to the characters.
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