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Coriolis: Hamurabi
 
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Coriolis: Hamurabi
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Coriolis: Hamurabi
Verlag: Free League Publishing
von Megan R. [Häufiger Rezensent]
Hinzugefügt am: 04/12/2018 08:11:48

This supplement presents a location which can provide a resting place, a source of adventure or indeed be a place in which adventures take place: a portal station in the Hamura system. It orbits the system's star and is more or less equidistant between the two portals in the system. Being the only station in system, people using either portal are likely to visit. It boasts just over an hundred permanent residents, and has all the facilities you might need: cantina, souk, chapel, a medlab, and residential modules, some of which are available for rent by transients. There's also a 'coffin hostel' for those who cannot afford proper rooms for their stay.

The descriptions of the place bring plenty of local colour and atmosphere to help you bring it alive for the party. There's a general plan based on a labelled line drawing of a side elevation of the station and some illustrations as well. The station is directed by Akbar Rhavinn Bokor, who has offices and a fine residence. There's also a Colonial Office which deals with such matters as the registration of mining claims and ensuring that things intended for any colony end up at the right one... there's plenty of work hauling goods and information for those in need of a contract.

Next, the current situation is discussed. Various personalities come into play and there are several points of tension - such as ice miners from a nearby planet getting a bit rowdy on leave - that can serve as backdrop or even focus of adventures as desired. There are descriptions (and stat blocks, should you need them) for the major players in the various operations on the station and a few events that may occur as appropriate during the party's stay beginning with a 'welcoming committee' as soon as they dock. There's also a suggestion for a complete mini-adventure.

It all gives the impression of a bustling little haven of light out there in the black, a place that operates all the time whether or not the party are there. You'll need to provide extra detail to build events into full-blown encounters or to develop that mini-adventure but there's a sound framework on which to build. Definitely a place to visit, maybe the party will even make it a regular stopping-place in their travels.



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