My players and I love the world built in the Aang and Korra stories, but the rule system used for this game felt painfully misapplied. I'm not the type that needs big numbers and lots of dice to be happy, and I enjoy a good narrative focus, but a lot of the fun in the setting was the action and bending and creativity therein. This game just didn't feel like it captured that to me. The book itself had some great setting ideas and good information on the nations and world itself, but in the end I just adapted it to a better rule system.
Rating: [2 of 5 Stars!] |