I'm currently running two versions of this amazing campaign, its beautifully mad. Lots and Lots of thought went into it, the only thing I hope is that the US medical system isn't as bad as it is portrayed in this book, the UK ones are a bit better!
One campaign started at the beginning in night floors, but the players really didn't want to leave Abby to the King, it took a lot of direct prompts to get them to back off - Your experience may differ but the set up is to find this person and get them out and all the weirdness just spurred my group on. Went through a lot of the preplanned weird encounters so will have to generate new ones for later in the adventure which is a shame as they could've written a number of scenarios for the Dorchester house part.
The second started at Dorchester house and they found the group therapy session good, which bodes well for the later sections around the meetup group. I felt they didn't lose much from not doing the night floors, as the hook for Abby being missing is easy to incorparate after it.
All in all, a very good book and my players are in love with Melonia (or Ghost Cocaine as they call it) because it helps them through some of the 'what do we do next' bits.
Rating: [5 of 5 Stars!] |