Under the sea - a Mephisto review
Deep Dark Blue
The Fate World of Adventure Deep Dark Blue takes you to the depths of the oceans. While mining on land has exhausted resources, the corporations have discovered the bottom of the oceans as a new source of raw materials, so the seas are the new frontier to which humanity is advancing. In these regions, buried under several thousand meters of water, the corporations operate their mining stations, and an infrastructure has developed with underwater bases and independent submarines. The player characters are the crew of one such submarine, trying to stay afloat financially with freelance contracts.
Deep Dark Blue's character creation makes a few changes from the Fate standard. A central aspect of each character is their role, which includes various positions within the ship's crew. Other new aspects are the background story and the personal mission. In addition to the crew itself, there is the submarine to work out, and here the group must decide on a class of boat. Instead of stress, the rules for conditions are used for boats. Then, of course, there are basic rules for combat between submarines and aboard submarines.
The setting is briefly introduced with some some locations and corporations, and deep-sea threats - up to and including giant deep-sea creatures - are also presented. Finally, a sample adventure shows a typical mission where the player characters have to perform a rescue mission and take on a corporation.
Deep Dark Blue offers an interesting setting - namely the deep sea - and with the concept of free agents working for and against corporations, the game covers a popular theme. As usual, the gaming group will have to define many white spaces on the underwater map for longer campaigns, but Deep Dark Blue offers a solid basic setting that can be built upon well.
[4 of 5 Stars!]