I am revising my review on this title. Initially I didn't like it because it didn't have some of the things I wanted most:
Non-tactical combat rules
*More story tracks
I still don't think I'll ever use the multiplayer rules, but I have played several games with Escalating Battles, Progressive Difficulty (method 2 - includes elite enemies and difficulty toggles), and Deployment variables.
I am currently combining these rules with some of optional rules in the base set:
- Combat events
- Story Track
- Red and Black missions
So my campaign goal is to try and finish the story track with these rules, and complete a black mission by turn 25. If I can do that, I will declare "I have beat the game."
[4 of 5 Stars!]