SUMMARY: A silly game where everyone is Sean Bean, trying to survive to the end of a low-budget picture while performing every role and crew duty.
ABOUT US: Six players and a forever GM (me), some of whom have improv training. The PC prefer "rules-lite" systems. We play once a week for 2hr.
THE GOOD:
Concept is funny (all Sean Beans). The directed storyline may appeal to some player.
OPPORTUNITY FOR IMPROVEMENT:
Unplayable without rules changes. There are two dice mechanics which seem to contradict one another. One has the GM setting difficulty of rolls, one says to interpret all dice results according to a table. We went with the table in our game. I used clocks to progress each Act (4 clock for Act I, 6 clock for Act 2, 8 clock for Act 3, 6 clock for Act 4, 4 clock for Act 5). A success according to the table would advance the clock. I also added items to help distinguish the Beans from one another, similar to the Amulet. There was a bear-skin rug, "a lot" of varnish, a "hellish" basket, six small bungee cords, and a sad story.
OUR GAME:
Open on Sean Bean putting on gloves and adjusting his beard. The mirror at his dresser then shatters, cutting him severely. The camera and boom are flawlessly recording everything and the scene is so lovingly shot that the crew run out of time and cram all other introductions into the same short scenes. Villain Bean and Mentor Bean share a flashback in which Mentor Bean is berating the youngster (played by adult Bean) for negligence in his duties. Meanwhile, Damsel Bean is a work-aholic and doesn't understand the meaning of Christmas, so Protagonist Bean is trying to win her heart and persuade her that Christmas is a good time.
In Act 2, more scares are needed. Villain Bean gives a sinister Prezi (TM) about how his killer-app will literally kill Santas and he plans to burn down Christmas Village to get it started. His minions (Sean Beans) are badly wounded by malfunctioning equipment. We have another flashback in which Villain Bean didn't get the Krampus (TM) toy he wanted for Christmas, and Mentor Bean tells him to buck up in a pool scene with Pool Noodle (TM) and makeshift sharks.
In Act 3, Protagonist Bean rescues Damsel Bean from the tank of makeshift sharks, but the shoddy sharks damage Damsel Bean's period-accurate costume and wound this Bean in the process. There is a power overload in the studio and the Beans find a Honda (TM) generator which they can use to restore power. They have inordinate difficulty getting the generator going, and end up accidentally filming another film crew without their consent, but luckily one of the Crew Beans has a 9-pack and can distract them.
Act 4, more slapstick is needed. The crew add a scene in which historic comedians Laurel and Hardy and Groucho Marx (played by Beans) bust through a wall in the style of Kool-Aid Man (TM) to assist Protagonist Bean in writing his love letter to Damsel Bean.
Act 5, more action is needed. Damsel Bean turns down Protagonist Bean. Heartbroken, he confronts Villain Bean, who has a flamethrower ready to start burning the village. He seems powerless against such a weapon, but Mentor Bean tells him that "the Christmas Spirit has been in you all along", triggering a transformation into a Christmas Megazord (TM pending) which empowers him to destroy villain bean.
Epilogue: The Beans chose their deaths. One Bean got overconfident in his ability to survive a movie, and died his true death by choking on his Coffee (TM) in the next film, a third of the way through the script. One Bean walked into the ocean, finally overcoming his fear of sharks. He is killed by a snapping turtle. One Bean fights a bear hand-to-hand and meets his demise, inspiring a copycat Bean to do the same. One Bean walks off into the sunset and is never seen again. The last Bean has a private funeral for himself.
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