A dangerous case for the Blade Runners - a Mephisto review
Fiery Angels
Fiery Angels is the second case file for the Blade Runner RPG, which fits perfectly with the case file from the Starter Set, but can also be played independently. This new investigation starts directly into the plot with an interrogation. There has been an incident at the headquarters of the Wallace Corporation in which a service technician for the company has been arrested. It is now up to one of the Blade Runners to find out whether the service technician is in fact a replicant.
However, this interrogation is just the start of a larger case, which not only develops in surprising direction and surprisingly quickly, but in which the player characters also meet Blade Runner legend Ray McCoy, who is to work with them on this case. It is up to the players to shed light on the life of the service technician and pursue the investigation through several locations. In doing so, the player characters become involved in a larger case that not only continues the events from the first case file, but also confronts the player characters with a larger conspiracy, illustrious characters, and exciting situations. And, as with Blade Runner mechanics, the clock is ticking — the players have to take focused action if they want to stop the conspiracy's plot. Fiery Angels, once again, manages to incorporate some of the more profound themes of the setting regarding the nature of replicants into the plot.
Fiery Angels is a well-made case file that should ideally be played as a continuation of the case from the starter set — also because decisions from the first case may have consequences here, as they influence the behavior of recurring characters. The case is mainly defined by investigative work but also requires the players to make decisions and draw unusual conclusions, as the plot probably features some surprises for the players and their characters. At the same time, the story continues the background of the game world surrounding the new replicants of the Wallace Corporation. The level of difficulty for the characters can become particularly high towards the final scenes.
The case offers many connections to the first Blade Runner film and the 1997 computer game (Ray McCoy was the protagonist of that computer game). For my taste, these links go almost too far, giving the impression that much of the story revolves around the same places and people. For my taste, the adventure should detach itself somewhat from the setting established by the movie and go its own way.
Apart from that, Fiery Angels offers an exciting adventure that is particularly coherent with the Blade Runner background, which can keep a game group enthralled for a few game nights and is a fitting second story of the larger story arc. Also, as with Electric Dreams, this case file offers great handouts like maps, mugshot, crime scene footage and ingame documents.
(Björn Lippold)
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