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Delta Green: God's Teeth
Publisher: Arc Dream Publishing
by Jonathan [Verified Purchaser]
Date Added: 12/04/2023 08:46:02

I am not exaggerating when I say this is the most bleak thing I've ever read. This is not a complaint but a testament to Caleb Stokes' writing skills. For a high-level overview, this is a campaign set over just shy of 20 years that tackles extremely dark subjects and the institutional violence America inflicts, especially against children.

In many ways, this campaign can only be discussed with the context of its political position. This is not a campaign about unpronounceable deities and cultists in the backwoods (although they are there when the Agents go looking for them); if you're expecting a pulpy campaign where your players can come out at the end feeling like the unambiguous good guys, like heroes who saved the day, look elsewhere. This is a campaign about governmental indifference to suffering, about red tape in the face of missing children, about bureaucrats trying to play the blame game instead of seeking justice, where detectives argue why a homicide should be another agency's problem so it doesn't affect their clearance stats. This is a campaign about the gaping wide cracks in the foster care system that swallow children whole, about the prison cells we separate families into for the crime of seeking a better life. If any singular work is a counterpoint to the claim made in some circles that Delta Green constitutes "copaganda" because it features player characters in law enforcement, it is this campaign.

Story content aside, this campaign has wonderfully executed mechanics that reinforce the sense of fatalism it seeks to convey. The system of "marking" PCs allows for scenes where it can be chillingly portrayed that all of the events are preordained but where no one feels "railroaded." The "teeth" mechanics could come off as pulpy and even "superpowers" in lesser hands. Still, Stokes has managed to use them to serve the cause of reinforcing the Agents' lack of control over their condition more than making them some sort of Lovecraftian superheroes.

In summary: God's Teeth is highly anticipated in the Delta Green community for a reason. It is a supremely bleak campaign that may not be suitable for all players or Handlers, but for those willing to engage with the content, it provides an experience that will be remembered.



Rating:
[5 of 5 Stars!]
Delta Green: God's Teeth
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Delta Green: The Labyrinth
Publisher: Arc Dream Publishing
by Jonathan A. [Verified Purchaser]
Date Added: 07/11/2020 21:46:37

First thing's first: this is a top quality supplement for Delta Green: The Roleplaying Game. The production quality, the artwork, the concepts, and execution are all top notch and give you well fleshed out factions, characters, and locales to include in your Delta Green campaign. In regards to another review accusing the supplement of bias against "right wing" ideaologies, I did not find that at all. One character included is based on conspiracy theorists regarding the Atlanta Child Murders, which isn't exactly a republican talking point, one unsympathetic character is affilated with Antifa, and another faction is based on "hippie" energy healing people. The user referring to the author as Dennis Detwiller should indicate one of the problems with his review as John Scott Tynes wrote this supplement. Anways, I think the included factions are excellent and nail the modern zeitgeist, from isolated internet users going on a downwards spiral towards violence to foreign intelligence assets, all masterfully tailored to fit into the lovecraftian mythos and the world of Delta Green.



Rating:
[5 of 5 Stars!]
Delta Green: The Labyrinth
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