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Cowboy Bebop Roleplaying Game - Corebook €23,02
Average Rating:4.6 / 5
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Cowboy Bebop  Roleplaying Game - Corebook
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Cowboy Bebop Roleplaying Game - Corebook
Publisher: Mana Project Studio
by Michael [Verified Purchaser]
Date Added: 03/23/2024 21:02:59

I apologize for the poor formatting of this review. DriveThruRPG won't let me add additional returns to make it easier to read.

After a couple sessions with this game, it's become clear to my group that it has some problems.

-The rules are just not well explained. They're very different from most tabletop RPGs, and that means extra care should be taken explaining them. That care was not taken. I had to read the book several times and write up my own linear summary to try to deal with the nonlinear way the game is explained. In addition to this poor organization, some concepts and responsibilities aren't explained well. In particular, they need to make the Big Shot's responsibilities clearer. How much of the bounty and the story are supposed to be created by the players? Who thought it was a good idea for the Big Shot to give the session a name at the beginning when the narrative power is supposed to be mostly in the hands of the players, who might render that title irrelevant? What is the point of the first "tab", or act, when the PCs are just goofing around before they begin the chase, and why bother to have an objective clock in that act? I have a hard time believing this was play tested thoroughly. -I understand that the writers were trying to make frequent references to music and the show, but sometimes that gets in the way of clarity. "Tabs" should be called "acts". The approaches (jazz, tango, dance, blues, rock) should be named something that tells the player what they do (something like skill, social, action, empathy, and resist). -It's so difficult for players to keep track of their options. I have a GM screen, but what do the players have? They need a summary sheet of some kind. -The mechanics are supposed to be narrative-focused, but they get in the way of role-playing and storytelling. So much of our table discussion revolved around trying to combine player traits, riffs, and grooves so that they could generate enough hits to fill the objective clock and move the story forward. It made it hard to focus on role-playing. First-person conversation shifted to third-person exposition. Partially that may be unavoidable in a game that gives players narrative power; they're not going to talk to themselves. How does a Big Shot role play an NPC if the players get to decide everything that happens? Are the players supposed to role-play both sides of a conversation? -Ideally this game would allow a group to tell a story in an hour or less; the show was 39 to 52 minutes. We found it difficult to wrap up a session in less than 1.25 hours. The explanations of Cowboy Bebop lore are great, and of course, the art is gorgeous. At our next session we're going to try stripping out some of the mechanics to see if we can get something that moves faster.



Rating:
[3 of 5 Stars!]
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Cowboy Bebop Roleplaying Game - Corebook
Publisher: Mana Project Studio
by Cannibal H. G. [Verified Purchaser]
Date Added: 07/27/2023 12:17:45

"What happens if you take Cowboy Bebop, the celebrated anime, and make it into an RPG? Well, in this case, something kind of magical." - Aaron Marks.

Read the full CHG review here.



Rating:
[5 of 5 Stars!]
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