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Delta Green: God's Teeth
Verlag: Arc Dream Publishing
von Vil [Verifizierter Käufer]
Hinzugefügt am: 11/07/2023 17:05:49

If you run DG you have to get this one. I have fond memories of Masks of Nyarlathotep and it has remained my favourite campaign until now. This one surpasses it. Easily. The handling of an extremely dark subject is done with such skill and grace in this book that I cannot praise it enough. I leave you with this: After 35 years of being in the hobby, this is the first time that after finishing reading a book I actually felt so empty and dark inside while having chills: "This is the end." Masterpiece.



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Soviet NPCs
Verlag: Free League Publishing
von Vil K. [Verifizierter Käufer]
Hinzugefügt am: 05/31/2023 15:21:27

Purchased product, didn't receive any discount and this is my unbiased review. For the price this is a "must have" product for TW2K4e GM's. NPC's are fleshed out and not only provided with stats but also Big Dream, Moral Code and Goal and 3 secrets for GM to use as plot hooks. Sometimes one of the secrets is such that it could easily be converted into more "fringe" campaign stuff or simply kept as "ok, s/he's a bit weird" -level stuff. Some of the NPCs are can be connected. In addition to this there is very rich NPC background provided with unique mannerisms to help portray them. Also how they would behave under interrogation is a nice add on. The art is good and I really liked the addition of premade tokens for VTT's. Use of AI might divide opinions but lets be honest here: we cannot expect FL Workshop product priced like this to use commission art for 50 NPC's. Simply not possible. So yes, I will gladly give this 5/5 and I am hoping next one will cover polish civvies and maybe perhaps even a Foundry module?



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Soviet NPCs
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The Sprawl: Mission Files
Verlag: Ardens Ludere
von Vi K. [Verifizierter Käufer]
Hinzugefügt am: 08/16/2018 07:43:02

Not affiliated to the author and puchased my copy from here. Veteran GM from 80s, 6 months of Sprawl behind me. I was a bit sceptical because imo pbta -systems in general don't support pre-made adventures too well. Since The Sprawl is quite a bit mission oriented decided to give it a shot. I'm glad I did. This book gives you 10 adventures that are just enough "open" to accommodations and hacks that you can so easily fit them into your campaign with your favourite NPC's and corporations. Even the corporations themselves are generic here "CORP 1" and "CORP 2" are what your group has already created. It also strays away form the "hey lets make a few cool new custom moves!" approach by actually focusing on what has happened before the start of the mission and what does each side in the mission want to accomplish and how PC's fit into it all. Yes ofc it has a few custom moves as well but what I really liked was how it enables you to tie the NPC's from adventures into YOUR Sprawl. How to evolve them into threat clocks if needed etc. Actions have consequences and you really can play to find out what happens in each mission. Also each mission gives an ouline and tells straight up what playbooks it is best suited for. Something I really like since I will know in advance who from my group can make next session and want to tailor stuff to their playbooks as much as possible. Also missions include tips for hacking them, some dabble a bit into more creative storytelling methods (like starting in the middle of action) and the variety of plots and players is huge. You have crazed cyber mercs on the run, neo-religious groups etc. All bathed in chrome and dirt and neon. The only thing that I could offer as criticism is the legwork clocks each mission provides. I was hoping there would be a bit more variety but they all seem to just advance the mission clock after 18-21 or so. I guess this is the intent by design originally but I have hacked my Sprawl adventures to have a bit more variety in the legwork clocks as well. Very minor thing nevertheless. At this price (1 dollar/mission?), if you run The Sprawl its a no brainer: Buy it. If you play it: gift it to your MC. You will use these adventures and it will give you the cyberpunk dreams you need to get the creative juices flowing way beyond the 10 adventures.



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