This module is an interesting follow up to the first Song of Maos story. This module essentially takes place immediately after part 1 which makes it quite meaningful however, right off the back and encounter happens with no way to avoid it and the encounter doesn't seem to make sense within the story. After this combat a new character shows up to essentially fill in the missing plot points. I really wish they had used and NPC from the first module for this role.
The travel to Thar was actually pretty fun and using the key viallain to taunt and harass the players kept them on their feet. There was even an opportunity for the players to use an old story award from Raiders of the Twilight Marsh which was fantastic!
The final encounter was great and I absolutely love that the social pillar is strongly represented. I do wish there was a way for the players to discovwr a bit more about Thar own their own without just being told the prophecy.
Over all, my players LOVED this module. I did use some DM discression to tweak the combats and make them a bit more challenging (I had a table of seven level 9s and 10s). One of the players got the story award and is now insanely excited to play part 3 next week!
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