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CCCHATMS01-03 Destiny Defied
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 11/18/2018 08:36:20

Yesterday we finished running this series and judging by the smiles on our pleyers' faces, it was a resounding success. This series really is meant to be played in order and I would suggest trying to keep the same tables together for all three modules. Our LGS was able to do this and the players became super bought in to the story.

This episode is basically non-stop action all the way through. The lore is rich for those who enjoy it and the story is great. The final battle is brutal and terrifying which made it even more meaningful to the players.

That said, the module is a bit railroady in that the fights really must happen and there are ways around them (this is something all writers are perfecting so I don't hold this against Jeremy!) The other part that I found interesting is that in episode 2 of the series a main character may or may not be with you in part 3 but part 3 is written as though he is with you the whole time even putting in a 15-20 minute social interaction that isn't necessary if he isn't with you. I've found in the past that making modules about NPCs isn't as meaningful as making them about the PCs. My recommendation is to not have the NPC with you in part 3. This made my players so much more attached to the story and they were passionate to see it through to the end!



Rating:
[5 of 5 Stars!]
CCCHATMS01-03 Destiny Defied
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CCCHATMS01-02 Prophecy's Promise
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 11/10/2018 18:56:41

This module is an interesting follow up to the first Song of Maos story. This module essentially takes place immediately after part 1 which makes it quite meaningful however, right off the back and encounter happens with no way to avoid it and the encounter doesn't seem to make sense within the story. After this combat a new character shows up to essentially fill in the missing plot points. I really wish they had used and NPC from the first module for this role.

The travel to Thar was actually pretty fun and using the key viallain to taunt and harass the players kept them on their feet. There was even an opportunity for the players to use an old story award from Raiders of the Twilight Marsh which was fantastic!

The final encounter was great and I absolutely love that the social pillar is strongly represented. I do wish there was a way for the players to discovwr a bit more about Thar own their own without just being told the prophecy.

Over all, my players LOVED this module. I did use some DM discression to tweak the combats and make them a bit more challenging (I had a table of seven level 9s and 10s). One of the players got the story award and is now insanely excited to play part 3 next week!



Rating:
[4 of 5 Stars!]
CCCHATMS01-02 Prophecy's Promise
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CCCHATMS01-01 Threatening Tides
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 11/06/2018 16:40:59

What are first looked like a short mod turned out to be an amazingly fun and challenging game for my players. The opening act steals the show by far in my opinion as the intenisty is real. My group needed a lunch break once they were in the clear. The modules has a few oversights as far as number of enemies goes and forces the party to do only one thing on board the ship. I found a simple modification allowed the players to do what they wanted so they could feel more heroic. The box text is a bit heavy-handed in this mod which is great for new DMs but I felt it was a little much. I also tied in so many other modules that had pirates or pirates ships in them and had them all at the event in the beginning. My group is super excited for parts 2 and 3. Will upload those reviews in the coming weeks!



Rating:
[4 of 5 Stars!]
CCCHATMS01-01 Threatening Tides
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 08/11/2018 20:50:06

A near perfect sand boxy experience for a four hour table. This module allowed for the players to explore a small village and piece together a puzzle. The party can take this story whichever direction they want and still have fun. Multiple tables were running this module at the same time and each had its own unique experience.

The module is loaded with interestering and detailed characters are well as fun opportunities to roleplay. The table laughed and cheered all the way through. In the end, more than anything, this module has gotten me excited for season 8 and the new module format as this module promotes roleplaying and character choice instead of a DM having to railroad the module.



Rating:
[5 of 5 Stars!]
CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)
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CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 05/19/2018 17:30:07

With fun roleplaying opportunities and a well thought out final combat, Birds of Feather was fun for both myself and my players. 2 intelligent bosses with interesting abilities made the final combat one that the players had to truly think about. Garrett left many rhings open to dm discression which allowed for a dynamic game that appealed to all player's play styles. This module is clearly more meaningful when played directly after Fences and Swords, but our 2 players who didn't play Fences and Swords last week found the story easy to navigate and felt it was self contained story as well.



Rating:
[5 of 5 Stars!]
CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 05/15/2018 16:04:10

d​This module was amazingly well paced for a 2 hour mod. I am always thrilled when a mod drops that could potentially have NO combat if the party goes about it correctly! Fun, detailed enemies helped put a smile on my players' faces.

The puzzles in this mod are entertaining and confounded my table a couple of times but the whole time they were laughing which is always a good thing. The table was so excited that some of them wanted to skip their TOA table to play part 2 the next week!eTheTheTheTheTheTheThe



Rating:
[5 of 5 Stars!]
CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 09/26/2017 13:01:52

This module was a blast! The authers use the reskinning of mm cratures with precision here. My players truly felt the rot coming and had a blast trying to stop it. Most of the combats (except the plant seed one) were pretty easy for my players, but they enjoyed them nonetheless!



Rating:
[5 of 5 Stars!]
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
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CCC-BMG-17 ELM 1-2 The Lost Sanctum
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 09/26/2017 12:59:04

I really enjoyed the puzzles in this module more than anything. The ship puzzle blew my players away. The fact that there was a social interaction at the end instead of a fight was amazing. This reminded me of the meeting with Jenny Greenteeth back in season 1.

My one complaint about this mod was that it spent too much time trying to set up the next arc. The necromancers felt out of place in such a cool story. I wish the necromancers had been left for the 2nd arc and other neat encounters with crazy plants had been put in.



Rating:
[5 of 5 Stars!]
CCC-BMG-17 ELM 1-2 The Lost Sanctum
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 09/26/2017 12:53:49

This story arc was a blast. This culminating module wrapped up the story nicely and felt rather epic. Running around the city was really cool as it gave the characters a view of the chaos that was happening. The fights ended up being a bit easy for the players, but they still had fun. The final battle has some neat elements and is easy to adjust for party strength.



Rating:
[5 of 5 Stars!]
CCC-BMG-18 ELM 1-3 The Battle of Elmwood
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Allen S. [Verified Purchaser]
Date Added: 09/26/2017 12:49:59

So this is by far my least favorite epic I have played and/or read through. The fact that this forces characters down a path without giving them options made it underwhelming and flat out not make sense. (A table of all plate wearers SNEAKING into the place!).

The final battle was an absolute cluster which was hard to follow for dms, administrators, and players. The room was overly complicated which added to the mess.



Rating:
[1 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
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