An absolutely amazing read. FARSIGHT takes all the best bits from 5th Edition and tweaks it in all the right areas to create something refreshing and new.
I'm a long-time sci-fi fan, but have often struggled to find a system that I felt comfortable running. I've dabbled in Traveller, Stars Without Numbers, and other generic systems, but nothing quite captured the same 'wow' factor that I once had whilst running D6 Star Wars back when I first tried RPGs. Although I've only read through FARSIGHT and dabbled in a few isolated sessions, I'm now very confident that I may well have found a solid mainstay sci-fi system for my table.
Small changes from standard 5E rules that I adore include: the change from 1d20 to 2d12, and how Exploits are implemented; the fact that there are only three classes, but that they're each basically frameworks into which you can choose eligible talents (think feats or class features) to customise your personal version of that class every other level; how, in addition to class features, you gain a pool of Advancement Points to spend on ability score and/or skill improvements, the allocation of which is left entirely to the player; more dangerous combat, resulting from naturally smaller vitality point pools (as opposed to the massive hit point totals that some 5E characters can amass); and finally, the introduction of Edge Cards as a narrative gateway reward to replace 5E's more bland "inspiration means advantage".
I cannot wait until POD becomes available, and hopefully this will be followed by the ability to have a physical GM screen and Edge Cards (PDFs are great, but are poor long-term stand ins for physical materials, in my personal opinion). I also hope that this system and game is actively supported for a long time to come, providing new options for talents, backgrounds, psionics, cyberware, and species.
Fantastic work, Lightfish Games! Keep up the amazing effort.
|