I have now ran 2 campaigns (each going from level 1-5) and a couple of One-shots and i think Kamigakari is a fantastic system!
The art in this book is great and the pdf is a super easy read. The game is fairly easy to learn, since its just 6-sided die with multipliers and boni on top of them.
This is a great alternative if you are a little tired of your fantasy RPG, and you want something with a more modern feel. Swap your classic warrior for a combat motorcycle riding highschool student with a draconic bloodline who plays gacha games in his free time.
The best thing about the system is the "Spirit Die" system. Wich is a pool of four 6-sided die that fuel all your abilities but can also influence any other roll you make. For example: you can sacrifice your attack throw, making the attack miss, just so you have the right spirit die to heal your partner in a later turn! This system is what makes Kamigakari truely great.
The only thing that is a little mediocre are the options and rules for out-of-combat stuff. Especially if you come from other systems. Barely any abilities really work/do anything outside of combat. The book describes, that you are supposed to play a liniar story, following a railroad of encounters and scenes made up by the DM. If you like more freeform/open formats, then Kamigakari might not be the right choice for you. (granted it can work, there are just better systems out there for more open campaigns)
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