Hello!
I would just like to say that the whole book is excellent for my use case, Solo Gaming. I only gave this 4 stars because of some formatting, words missing, and the like. But the content itself is remarkable. I can't really specify where and how many mistakes I saw but it is there. And if there is an update to this, and all of those are fixed, I will change my rate to 5 stars.
But, here's my detailed review of the FlexTale Solo Adventuring Toolkit.
I purchased this to use in my Solo Gaming. And after reading, skimming some of that parts I don't need, I know I can use this. Specially the section where the book suggests how to make Quests. That alone is helpful for me. Now, I do think that this book is targetted to DMs, it just feels that way to me. Why do I say that? Because this book somehow "gamifies" DMing. The planning part of the DM is made easier. Now, it may not be for all but for aspiring DMs or the Soloist who will eventually play as the DM as well, this book will really help you.
Yes, this has 600 pages worth of content. And yes, I admit I won't be using 100% of this book, just cause I do want my own spin/brand on the games I will play. But the parts that I will use in this book will definitely add some significant things to my gaming experience. With that said, this book is mostly focused on Pathfinder. Which is really sad, for me specially, since I mostly play system agnostic games. But like anything in this book you can tweak it so that you can use it for ANY system. But with some additional work, which I don't particularly mind.
But all in all, I don't regret buying this book. The read is a bit of a slog, but it is worth it. This book gave me another set of tools I can use when playing Solo. And I do think that, for the aspiring DMs out there, should at least consider this book.
Sincerely,
Peter A.
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