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Delta Green: Iconoclasts
 
€41,30 €18,35
Average Rating:4.8 / 5
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Delta Green: Iconoclasts
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Delta Green: Iconoclasts
Publisher: Arc Dream Publishing
by Dimitris K. [Verified Purchaser]
Date Added: 12/01/2022 00:56:54

Iconoclasts is a great and well thought out DELTA GREEN campaign. It is highly recommended, especially of you enjoy the tradecraft aspect of DG. The final chapter of the book has extensive rules for tradecraft and requisitioning favors and supports from other agencies, that would benefit not only this but any long scale DG operation, especially one where foreign agencies can be involved. The campaign does require some book keeping and preparation, the authors though made sure to include all the information that you need to successfully run it!

The campaign is an investigation sandbox, and it's entirely up to the players to determine how they are going to proceed through the investigation towards the desired outcome.

Overall I'm very pleased with the purchase and I will definitely run the campaign in the months to come!

Very highly recommended, 5/5!



Rating:
[5 of 5 Stars!]
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Delta Green: Iconoclasts
Publisher: Arc Dream Publishing
by Tim Z. [Verified Purchaser]
Date Added: 08/03/2022 07:20:34

"Iconoclasts" is a Delta Green campaign set in Mosul, Iraq in 2016 during 3 months of brutal occupation by ISIL. I've run it and it took 6 sessions for my group to complete. I consider this Arc Dream's mini-version of "Masks of Nyarlathotep" with opportunity for lots of deadly combat and a race against the clock versus one of cosmic horror's great villians (and one of history's most evil fanatic cults-ISIL). It's one hell of a premise and the writers have created a frightening and unnerving sandbox. The 4 scenarios are well-written and researched with lots of random encounters and interesting NPCs. The artwork is top-notch creepy and even includes a couple of maps (a rarity for a DG scenario)!

There are also several new rules and tables that help determine the results of your agents' investigations and attempts at spycraft (these invaluable tables should be useful for future DG scenarios as well). It also includes a nice selection of several pre-gen characters, although you can easily use your own PCs if they adopt the skills and languages suggested by the writers. This would be a great intro to Delta Green and the beginning of a DG campaign (as long as it starts in 2016).

Unfortunately, there's some issues that keep it from being truly great and the Handler will need to do some work to fill in the blank spaces. The artifact (ancient amphora) central to the story needs more details how it interacts with the world (can it ever be destroyed?). There should be more unnatural enemies in Iraq to encounter so that your group stays on edge and doesn't get bored (I placed ghouls stalking the streets of Mosul at night). There also needs to be more maps/floorplans (random bombed-out buildings, Kirkuk airbase, agents trailer HQ, etc) and damage/stats tables for airstrikes and drone-strikes (assets your agents will inevitably call upon).

With some more time in the oven (or reworking by a diligent Handler), this could be an even more frightening, thought-provoking and atmospheric campaign (think "Apocalypse Now" meets "The Mummy" meets "Green Zone") that has players deal with the increasing barbarity and insanity of war as they journey deeper into Mosul and closer to the unnatural.



Rating:
[4 of 5 Stars!]
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Delta Green: Iconoclasts
Publisher: Arc Dream Publishing
by Schaeffer B. [Verified Purchaser]
Date Added: 06/24/2022 00:16:20

I worked USAF intelligence in Erbil back in 2015. Reading this source book made me make a sanity check IRL.

You've done it again Delta Green. 10/10.



Rating:
[5 of 5 Stars!]
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Delta Green: Iconoclasts
Publisher: Arc Dream Publishing
by Gilles D. [Verified Purchaser]
Date Added: 05/21/2022 05:06:14

This is a mini campaign in 5 linked scenarios. The length of the campaign should vary according to your group but 8 sessions should be the minimum.

The campaign takes place in the middle east in a region controlled by ISIL and you will need to deal a lot with these guys while at the same time containing force of even greater evil.

I must say that the campaign as two strong points going for it: a) It is very well researched and very thematic. There is always something going on in the background while your agents work on their mission. It makes the environment very dynamic and the campaign fully alive. b) It is very much sand-boxy and actually super easy to run once you understand the how it works. So your players should have a lot of lattitude to explore and interact with the setting

I do not think the campaign is too long and it is actually something that people can value because there are good chances that you will finish it.

The setting is extremely interesting and will give you a glimpse of Mosul under ISIL. Oddly enough, I did not find the paranormal story as interesting as actually infiltrating such a dangerous extremist organization (if your players choose so), but that's me.

I was planning to run Music from a darkened room (which is a very strong scenario) but after reading Iconoclasts, I immediatly opted to run it instead. The setting, culture, tensions and environment are extremely well described in the book and make it even more challenging for the agents to accomplish their mission.

I think that with Iconoclasts, Arc Dream has upped their game even more with an even richer form of narrative. A success in my opinion and I can't wait for them to surprise us or have more of this in their next modules.



Rating:
[5 of 5 Stars!]
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Delta Green: Iconoclasts
Publisher: Arc Dream Publishing
by Shawn P. [Verified Purchaser]
Date Added: 05/04/2022 04:59:35

Don't get me wrong, the writers for Iconoclasts have definitely did their homework.

Creating a large sandbox for ISIL in 2006 with great information is well done and thought out. With all sorts of various political groups vying for controls with NPCs of varying political and personal motives to fulfil.

While the immense content is great to read up along with the creepy horror behind this campaign... it feels like it can overstay its welcome.

Personally I feel like a lot of the experience gets muddled down by a ton of paper work to facilitate the espionage and requisitions needed to get the job done and even so a good majority of the work feels like it's really on the Keeper to keep things running and adapt well on the fly while taking into account all of this info.

It also feels like a good majority of the adventure is a logistical project management system while the horror is viewed through a macro lens instead, diminishing any dread or shock value you're likely to accrue.

If your playgroup loves to micromanage and prep for the long haul and as the keeper you're cool with keeping track, this can be considered. Aside from the initial introductory scenario, I highly doubt I'll be able to sustain the adventure for mine.



Rating:
[3 of 5 Stars!]
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Delta Green: Iconoclasts
Publisher: Arc Dream Publishing
by Guillem G. d. V. [Verified Purchaser]
Date Added: 04/28/2022 14:56:49

As usual with Delta Green material, a brilliant piece of art...



Rating:
[5 of 5 Stars!]
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