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The Perilous Wilds - Revised Edition
Publisher: Lampblack & Brimstone
by Wes [Verified Purchaser]
Date Added: 09/07/2024 11:09:27

I use this book probably more than any other book I have in my collection. I very much am an emergent-gameplay kinda guy, and every chart in this book is worth its weight in GP. While written with Dungeon World in mind, I've used it for Mausritter, Avatar: Legends, D&D, Exalted, pretty much anything where we don't know what's going to happen next.

Just get it.



Rating:
[5 of 5 Stars!]
The Perilous Wilds - Revised Edition
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Avatar Legends: The Roleplaying Game
Publisher: Magpie Games
by Wes S. [Verified Purchaser]
Date Added: 09/29/2023 20:35:43

As soon as I learned this game was on Kickstarter, I backed it. I've watched ATLA & LOK since they were on, and I've watched it... I've lost count how many times since their original runs. I also love PBTA games, and this is a fine example of how far that system has come.

I've ran this game for many, many sessions at this point. I think that the combat rules don't read well, but in play, they are elegant and absolutely capture the vibes of the show. My play group has become so disillusioned with the flat probabilities of d20+ rolls in D&D, Shadow of the Demon Lord, etc that we appreciate combat that is over in a round or two. But, let's be very clear, combat is not the focus of the shows! It's really cool watching bending fights, but that's not the moments that hit hardest. Katara finding her mom's killer, Aang discovering Gyatso's body, Korra's struggle with the PTSD she experienced at the hands of Zaheer... God, Zuko turning his back on Ozai during the Black Sun! These aren't combat, but these are what we remember most from the source material!

That being said and it bears repeating: the combat is elegant and flows way better than it reads, but keep in mind that a good chunk of the core book is examples, not necessarily rules. We've had zero issues with combat, and have had some really epic fights that went beyond just a few simple rolls. The combats have GRAVITY in a way that I have rarely experienced in my 30+ years of TTRPGs

I love that internal conflicts are a central theme of this game, since that IS the theme of the source material! Aang's pacfisist airbender beliefs versus his destiny as the Avatar is LITERALLY the central driving force behind the show. Zuko's redemption arc is him finding his harmony between his two conflicting ideas of honor. It wouldn't be Avatar without these internal character struggles, and this game does an amazing job capturing that!

Bottom line: if you're looking for a crunchy build-your-own cafeteria-style menu of a thousand different bending techniques, you're not going to find it here. If you're looking for animated Wushu, this isn't it. But, if you're looking for a tabletop version of one of the greatest animated franchises ever, with all the character growth & drama on display, THIS is the one! I could keep gushing, but just... If you're into the Avatarverse, get this game without hesitation! If I could give it more than 5 stars I would. If I have to say something bad... My one player who wasn't familiar with the source material seemed a little bored, but I'm not sure that's a reflection on the game itself.



Rating:
[5 of 5 Stars!]
Avatar Legends: The Roleplaying Game
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