Pegasus Digital
Umschauen
bis €











Zurück
pixel_trans.gif
Andere Kommentare dieses Kunden:
Du musst angemeldet sein um zu Bewerten
pixel_trans.gif
Lords and Ladies: Titania, Baba Yaga, and the Sidhe
Verlag: Dungeon Masters Guild
von Cullem H. [Verifizierter Käufer]
Hinzugefügt am: 10/16/2021 22:03:16

Numerous powerful fey with extensive lore, beautiful artwork, and model NPCs, but let down by cumulative issues.

Perhaps the smallest issue is with the lore. Any dm hoping for the lore provided to slip in perfectly with FR lore will find numerous niggles, much seemingly due to a domino-effect from the exclusion of Cerunnos, Master of the Hunt, and discarding all lore relating to him, including the canon Wild Hunt and several details of the Maiden of the Moon. Additionally, most of the fey presented are reincarnated elves, for all that may or may not matter to you. However, a homebrew dm or more relaxed view on the lore will make this a minor issue.

Some of the statblocks are seemingly oddly balanced, or a few questionable design decisions in them, such as Titania (CR 24) having only 180hp with little to make up for that, or Baba Yaga Queen of Witches knowing only 9 spells. On a personal note, the inclusion of archfey of only CR 10 and CR 12 feels odd, given their supposed god-like status.

Lastly, those hoping for Kannoth (the eladrin vampire archfey) or the other naturalised archfey to receive statblocks as advertised will be disappointed: these archfey use existing MM statblocks with a few small changes. Kannoth, for example, is a MM spellcasting vampire with Twilight-saga skin glitter and some small flavour differences.

All in all, while this pdf is well put together and has a few interesting features, there are enough niggles that bring it down to middling.



Wertung:
[3 von 5 Sternen!]
Lords and Ladies: Titania, Baba Yaga, and the Sidhe
Klicke bitte hier, um die Produktbeschreibungen anzuzeigen

Zur Pegasus Digital Bestellung hinzufügen

pixel_trans.gif
Kommentar des Verlages:
Hey there Cullem! Thank you for your extensive review! In light of your concerns, I felt it prudent to acknowledge them and offer some of the reasoning behind my choices, to hopefully better contextualize them! Regarding your concerns about the lore of the Wild Hunt, you'll find that there are a number of instances of the Wild Hunt throughout Forgotten Realms lore, with different sources placing different figures at the head of the Wild Hunt, such as Herne (and subsequently Malar), Cernunnos, the Maiden of the Moon, a generically named Master of the Wild Hunt in MMV, and entities from the Forlorn domain of Ravenloft, among others. This is due in large part to the inconsistency that previous editions have had in establishing detailed fey lore, as that was never a concern until 4th edition, but is, in fact, something that plays well to the real world lore of the Wild Hunt, as the Wild Hunt is alternately said to be lead by King Arthur, the Devil, Frau Holle, Oberon, and many others. Since this is such an extensive subject, I was only able to make a rather feeble jab at that within the confines of the lore that I was working within. I've since better developed my understanding of how to incorporate the Wild Hunt into the Forgotten Realms and have a few supplements in mind to expand on that in a more complete capacity! I hope to get those out soon! As for your concerns regarding the lore, my approach to lore is to approximate the consistency of lore between editions that D&D has established regarding fey, which is to say (regrettably) ​very little. Considering that the lore for both Cernunnos and the Maiden of the Moon are specific to the Points of Light campaign setting that the majority of 4th edition lore regarding the Feywild was written in, rather than the Forgotten Realms, I figured that lore regarding those characters could be treated more loosely. Albeit, there is a fair amount of lore to suggest that Abeir and Toril share the same Feywild, but D&D faerie lore has never been terribly consistent in the first place, considering that Titania was very explicitly a greater goddess in 2nd edition lore and has now been reduced down to an archfey with no immediately apparent connection to either the Queen of Air and Darkness (her 2e sister) or Cegilune (whose life is supposedly bound to hers). As for Cernunnos himself, I felt like his 4e lore really didn't do his source justice, considering that the real world Cernunnos was a god and Pathfinder's Cernunnos is an empyreal lord, so I elected to hold off on finishing him until I had a better idea of what to do with him. Regarding your concern about the fact that the sidhe are presented as reincarnated elves, I actually drew that directly from 5e lore! In Tome of Foes, it's mentioned that out of all the non-drow elves, only the eladrin don't seek to rejoin the cycle of reincarnation upon death, and instead hoped to be reincarnated as an archfey. Since the eladrin got their name from the celestial eladrin introduced in 2nd edition's Planescape, I figured that that would be the best way to represent that mechanically! I then tossed in the verdant prince and the frostwind virago from 3.5 with a less gender-locked presentation, since they helped complete the set :) Regarding your concerns regarding balance, I'd like to address those as they come. For Titania, I will admit that her hit points are, indeed, fairly low for her CR. This was my first major product, and Titania has been begging for a redesign for years, especially now that I have a more concrete idea of what to do with the Summer Court. In the meantime, the expectation with Titania is that she will keep her distance from attackers and rely on her allies and ability to passively charm creatures near her without the ability for those creatures to become immune to it to prevent that damage, along with her teleportation ability to enable her to approximate a cunning action, which gives a surprisingly big boost to CR. On top of that, her ability to cast wish on top of the other spells that she can cast means that she can cast a lot of very high level spells very quickly. With Baba Yaga, I was staying in line with 5e hag lore, which is that they do not cast spells the way other creatures do. Very few hags have more than a handful of innate spells, instead supplementing their spellcasting with weird magic items, such as those suggested following her statblock. Of course, many people like to give their hags wizard or druid spellcasting, but if hags could cast magic that way on their own, then why would they bother forming covens? As such, I almost never give my hags class based spellcasting unless there's a very good reason to do so. As for your concern regarding archfey CR, my thinking is that if an elder hag can act as an archfey warlock patron, that must mean that being an archfey isn't necessarily tied to CR. This is further supported by in universe lore, which states that, while archfey aren't as powerful as archfiends, they are close to godlike on their home turf. As such, I figured that their power was best tied to lair actions, regional effects, and allowing DMs to explore from there And I'm glad that you caught the Twilight Saga reference with Kannoth! I figured that it could be fun to include a nod to that piece of modern vampire lore. It seems to me that the Feywild is the perfect place for a sparkly vampire. And Cendriane seems like a fascinating place for a sparkly, overly romanticized vampire to pop up, considering that a fallen city has all the perfect places for such a vampire to brood dramatically in. Plus, a Twilight-style vampire would make for a fun, unexpected villain, especially if one were to tie in the elements of cosmic horror that are present in Cendriane. Seems like a pretty unique twist to me! Thank you again for your purchase! Despite your disagreements with my choices, I hope that the rest of the content serves you well!
pixel_trans.gif
Minsc and Boo's Journal of Villainy (5e)
Verlag: Wizards of the Coast
von Cullem H. [Verifizierter Käufer]
Hinzugefügt am: 10/11/2021 19:15:53

High CR monsters, Archdevils and Demon Lords, monsters with spell slots, multiple factions with actual mechanics, lichdom rules, numerous NPCs, prebuilt settlements with maps and details, and more! As a homebrew DM, this is great!

I will say, though, that it does have a serious issue with typos.The wrong letters in places, periods where they shouldn't be, inconsistent phrasing in the statblocks at times, etc. It doesn't ruin it, and it's still personally functional, I'd just probably rate it at 4.5 stars if I could.



Wertung:
[5 von 5 Sternen!]
Minsc and Boo's Journal of Villainy (5e)
Klicke bitte hier, um die Produktbeschreibungen anzuzeigen

Zur Pegasus Digital Bestellung hinzufügen

pixel_trans.gif
Rezension 1 bis 2 (von 2 Rezensionen) werden angezeigt Suchergebnisse:  1 
pixel_trans.gif
pixel_trans.gif Zurück pixel_trans.gif
0 Einträge
Powered by OneBookShelf