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Warhammer 40,000: Wrath & Glory - Starter Set
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 12/04/2022 16:58:18

What we finally have in our hands is the long awaited release of the W&G starter set, unfortunately delayed by "Warp Storms" in development.

Let's talk about what you get:

  • Tier 2 Adventure: 'Traitor's Hymn'
  • Setting Book: 'Flotilla Guide'
  • Premade Characters: 6 Tier 2 Player Characters to use in said adventure
  • Handouts: Quick Rules summaries for "simplified" rules that are more fully covered in the Core Rulebook
  • Tokens: Wrath, Glory, Ruin tokens (at least images with the PDF version

'Traitor's Hymn' I can't write too much without spoiling the whole thing, but what can be grabbed from the basic summary follows: '...the player characters are newly recruited Agents of the powerful Rogue Trader Jakel Varonius, each having recently proved themselves useful in some way.

They are on board a ship called The Herald Varonius as it transports influential guests to the Varonius Flotilla. During a banquet, an unexpected storm drags The Herald into the chaotic alternate dimension known as the Warp, or the Immaterium.'

From there things...go about as well as you'd expect with a forced warp jump. I did something similar in my own campaign oddly enough, so this would have been pretty useful a few years ago in a continuingly strange way I keep encountering W&G releases.

The adventure, having read through it, is fine the character flashbacks immediately tie you into the events that will transpire, so as a first timer product it's good to have that depth. The flow of the adventure is fine too, everything makes solid enough sense there's a really nice flowchart of the areas of the ship the players have to manage to get through to "fix" the situation they're in I really like it from a design perspective.

There are some issues:

  • Typos - Within the first few lines there's a blatant typo that...is just weird and frankly shouldn't be there. It's obvious and annoying, and there are typos throughout, nothing that makes the adventure less usable, but certainly will catch you off guard
  • Rules - These rules are actively stated to be simplified from the Core Rulebook, however there are just some blatantly incorrect things stated. There's a difference in my opinion of teaching someone the rules of the game without a lot of extra fine points, which most of this does, and having actual mechanical issues stated in the work.

New Things:

  • Some simplified rules for quick things like perils, crits, mutations. They're useful for one offs if you want to grab them for that. I know I will for some of the things I run in my own game
  • Couple ideas for House Rules, there are two specific things I know I'll bring to my table.
  • Imperium Effects Table: Some scene dressing for the corruptive events going on during the adventure
  • A way to remove corruption (not consistently but a rare example of it occuring)
  • Vial of Holy Water - New useful attack, given the simplified rules it may need some modification (like with the Blessed Trait from FSPG)
  • Bestiary Entries: These aren't inherently new, some are repeated from the Core
    • Possessed Mortal
    • Vox Shambler
    • Plaguebearer
    • Thaddeus the Wretched
    • Nightmare Hulk
    • Glitchling
    • Poxbringer
    • Cultist
    • Emaciated Rogue Psyker

'The Varonius Flotilla' This is a basic setting book that introduces people to 40k overall, but for those familiar with it, and specifically the Gilead System, this booklet goes in depth into the forces Varonius has to bare and gives us a picture showing all the planets in the Gilead System. This isn't a map however, which is still a little annoying as it'd be nice to know the orbital rings that each of the planets occupy.

The Varonius Flotilla is rife with adventures of their own, each ship occupying a Faction and having their own unique flavor and issues there-on for player characters to engage with.

The planet explanations give Port areas a more thorough overview as well as a basic summary of the planet, each one has their own adventure seeds to further engage with.

Finally there are an additional set of adventures given to you in a very similar way to the GM booklet:

  • Baying for Blood - Tier 2 - Somethings hunting locals on Ostia
  • The Defence of Hill 09-L7-8B7 - Tier 2 - There's a hill under siege on Netherus and the players go to find out what's up
  • The Wages of Cowardice - Tier 2 - Some servitors need to get made and the players get to help
  • A Glacial Opportunity - Tier 2 - Something lays hidden in the icy wastes of Trollius and the players are dispatched to recover it
  • Unfinished Business - Tier 2 - Someone's long lost sister reappears and the player's help them reconnect on Enoch
  • The Dreaming and the Damned - Tier 2 - The players get embroiled in the retrieval of an Aeldari spirit stone

Bestiary Entires: These aren't inherently new, some are repeated from the Core

  • Lictor
  • Commissar Dak
  • Combat Servitor
  • Plague Marine
  • Genestealer Cultists
  • Genestealer
  • Blessed Blade

Each of these adventures would run about the same length of time as an adventure in the Game Master's booklet, and seem intended to be run with the box set characters because they're all Tier 2 adventures, though you wouldn't get any experience without the core rulebook so at that point you could make your own Tier 2 characters or rebuild the provided ones I suppose.

'Premade Characters' Included are:

  • Somnus - Sanctioned Psyker
  • Sister Honoria - Sister of Battle
  • Lachlan Teague - Rogue Trader
  • Treave Molcon-22 - Skitarius
  • Elatha - Aeldari Ranger
  • Marius - Space Marine Scout

These could easily become some quick npcs, or even enemies, if you want to use them for your own games with already made players. They're made according to the core rules...where they don't get some rules incorrect it seems.

'Handouts' These rules are repeated in the 'Traitor's Hymn' adventure, and so suffer the same issues, they need some addressing for a bit of the "simplified" fine points, but are useful in a pinch.

'Tokens' Nothing to add here, they are what they say on the tin, I already have some USNA chips still so really not necessary for me, but nice to have if you don't have an alternative.

So, 3/5, it's an Average release, and not even because of the time it got delayed for (that's not in their hands). It's because of Typos knocking one star off immediately for the sake of just having someone read the thing, and also due to the blatant rule issues that even though they explain are 'simplified' are factually incorrect compared with the Core Rulebook.

I'd still like to hope and imagine that a proof-reader caught this stuff and they just had to get it out the door before it got corrected/approved, but as they say 'Hope is the first step on the road to disappointment'. I'll just repeat my mantra of "Listen to your proof-readers." and leave it at that.

Certainly not a Null Hypothesis situation where it was unusable, this is wholly runnable, and it looks good, it just needs some clean-up work...and Voidship rules, but that's a different argument.



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Warhammer 40,000: Wrath & Glory - Starter Set
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Wrath & Glory: Brass Tax
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 11/16/2022 19:31:37

A...confusing 3/5

This adventure itself is simply defined:

ADVENTURE OUTLINE The party are a group of Space Marine Scouts on a stealth mission in search of Neophyte Marius, a lost fellow Scout.

And this is entirely accurate. You are given some quick Scout stats to use and from there you can perform a short mission likely lasting one session maybe two if you really stretch something out, but this reads more like a Free RPG day adventure.

However, what's really confusing here is that the stat blocks are short, the information is reprinted, there's basically nothing new (some basic information on Ostia that we didn't have and some expansion to npcs in the Absolvers not present before) mechanically speaking, and you have to have either the starter set (which will have their own characters if Soulbound is anything to go by) or the Core Rulebook which you could...just make your own characters.

The stats for scouts provided would essentially be best used with the quick rules of the free rpg day adventure 'Rain of Mercy' which I would sooner suggest you use for this as it's basically a oneshot length.

Honestly the release feels more like some spacing out of time for the Starter Set which remains terrifically delayed unfortuantely, I guess if each of the stated characters to come in the starter set gets something like this (as this adventure gives what amounts to an introduction to the Scout Marine character to come in said Starter Set) then it could be interesting.

However, currently it remains an oddbug of a release, it's certainly better than nothing but it's an average adventure which gives you nothing really new mechanically to chew on and it has a lot of typos, for 20 pages I found about 15 mistakes which just knocks a spot off the review for me anyways because again listen to your proof readers!

I guess I'm a little confused as to what purpose this release serves other than filling the timegap, so it gets an average rating, but if you want rules I suggest you just get Rain of Mercy and wait for the starter set to release if you really want to continue digging in.



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Wrath & Glory: Departmento Munitorum Shotguns
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 10/02/2022 04:01:21

There isn't a lot to say about this, it's short, simple, and clean.

It introduces about a dozen shotgun variants and a similar amount of ammunition various, however the ammo variants can go in any Projectile weapon without the Heavy Trait.

In this PDF:

Shotguns:

  • Standard Shotgun
  • Combat Shotgun
  • Artificer Shotgun
  • Auxiliary Shotgun
  • Varonia Honorbound Pattern Shotgun
  • 'Incisor' Shotgun Pistol
  • Varonia Primus Pattern Shotgun
  • Astartes Shotgun
  • Avachrus XII Pattern 'Gravefiller' Shotgun
  • Avachrus II-B Enochian Sanctified Shotgun
  • Ork Boomstikk

Ammunitions:

  • Nethreun Penetrators
  • Avachrun Forgeshot
  • VXII Auto-GuideSys Targeting Shells
  • Enochian Prayershot
  • Gravedigger Shells
  • Illuminator Flare Round
  • Biologis Impacter N-MF-76
  • Xenopurge
  • Cryptclearer
  • Wyrmsbreath

Some of the guns imply a bit of a more open application to them, and I'd like them to be more described. However, W&G has instances of this and they chaulk it up to "let the GM figure it out". Things like "This can be used as a blugeoning weapon". Those only come up like twice. The Auxiliary Shotgun could use some clearing up, but the ammunition is fine as far as I can tell.



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Wrath & Glory - The Null Hypothesis
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 07/16/2022 05:20:00

AFTER C7 RELEASED THE UPDATED VERSION:

My current thoughts on this release mirror 'Wings of Valkyrie' from the Bloody Gates series of adventures.

It's...alright, really the adventure is just sort of present. It's a wrapping paper for the material that is actually useful, not only Psychic Blank's but the Sister of Silence archetype.

The archetype has been fixed, and the wargear has been improved, and they added the necessary wargear to complete the archetype (at least as far as I can check the math it's been fixed).

So why is it only 3 stars now instead of more?

The adventure could be a bit more, it's two encounters wrapped in some lore, so it's not got a lot in there to put in the toolbox, and frankly it shouldn't have been released in the state it did. If it originally released like this?

Probably still 3 stars, if there was more here probably 4 (even with the issues still present), but I don't think that it'd be much of a challenge for the intended Tier of play even with the noted improvements of the second encounter.

All in all, and I'm assuming the proof reader caught this and C7 was just rushed for a quick release here, there should have been another pass over this before it got out the door.

Below is my original review: 2 Stars

I'll open by saying at this point I'm just frustrated.

The basic summary of the material follows:

his is a short adventure for Wrath and Glory designed for Tier 3 or 4 agents, tasked with recovering a vital ‘navigational asset’ from the grips of a Chaos Sorcerer and his warband. In fact, the ‘navigational asset’ is an enclave of the Silent Order, whom the Rogue Trader Jackel Varonius hoped could aid in getting a message out of Gilead by calming a path through Cicatrix Maledictum.

And this is accurate, think of this as...buying a dlc character in a video game and this is their short introduction mission The material is a little more than the adventures in the game master's kit, but shorter than something like an adventure out of 'The Bloody Gates' series. The adventure probably won't really challenge a Tier 3 group, it's two encounters but in my experience a Tier 3 can handle it well and a Tier 4 will blow through it. It does have some interesting lore implications, for people playing in Gilead.

You Get:

New enemy profile (Taranax the Eye - Chaos Sorceror) who is misisng a psychic mastery talent A new Psychic Power (Diabolic Strength) labeled incorrectly as a Discipline Psychic Blank ability this is actually alirght, there are a couple points throughout the work that combine into a neat little package New Archetype - Sister of Silence Prosecutor The math is incorrect, and it's missing wargear (her armour) New Wargear - Witchseeker Flamer, Executioner Greatblade, Psyk-Out Grenade To me these all seem fine, though I do think the greatblade could use brutal or rending that's just opinion Advice on playing a Sister of Silence character This is actually pretty interesting since you're playing a mute So why is it 2 Stars?

Proof reading, I read this in an hour and a half, it's basically 8 pages of actual material and there are still those glaring issues.

Either their proof reader isn't being listened to, or worse they aren't catching this. Neither are ok, not when you're actually introducing new material to the system itself. I don't care if it's $2, the community deserves to have the math correct on an archetype at this point, and all wargear present in the work. Affliction Ascendent suffered just as poorly (worse admittedly since it's actually missing material to make it wholly unplayable whereas here you can get by with giving them Sororitas armour). It's not ok.

This is useable, and I will be using Blank elsewhere in my own games, but that's only giving it 2 stars.

Listen to your proof reader, or if it's a matter of them not having actually caught this get a new one



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Wrath & Glory - The Null Hypothesis
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Wrath & Glory - Gamemaster's Screen
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 04/03/2022 15:30:37

The Game Master Screen is a welcome readdition of materials from the USNA lines with their stellar (save for the rules errors) GM screen.

Thankfully C7 followed up with a quite useful screen of their own and the GM booklet isn't as useless as some other GM attache we've seen in other lines.

First and foremost, the screen has no weapons on it, which makes it a 5/5 for me. At least it would be if it weren't for some misapplication of page references and some rule inconsistencies, that said it is quite possible that these rules inconsistencies are because of the coming errata changes to the core rulebook we've been told about...or they are just wrong.

And there's no warp weapon trait on the weapon trait list, which I found an odd exclusion even though there's space for one more, but this is what we have time for them to edit for at least.

It is a horizontal 3 panel screen, if some people care about it being horizontal vs vertical.

That's really all there is for the GM Screen, I will find it really useful...after they make the edits they need to make on it. Still I'm just pleased there's no weapons on it so really it's a standing 4/5.

The GM booklet is a series of adventures for tier 1-4.

Each adventure is for a different keyword group it includes Imperium, Astartes, Orks, and Eldar in some mix. Even an adventure where you could have Orks vs Astartes or vice versa. We'd seen a oneshot online previously of one of the GM booklet adventures here:

https://www.youtube.com/watch?v=KYioHS20U6k

That said, with every other baseline faction being represented we still don't have a full Chaos keyword faction adventure, which is disappointing because it's not like C7 doesn't know we don't want Chaos stuff. They've even said that they will eventually make a Chaos book down the line, and we're getting the faction expanded soon with a bit of the psychic power expansions if I recall correctly from a recent "what is coming next" article. It's there, so I don't really see why we can't have had something directly in the GM booklet where you'd feasibly want to introduce the idea.

The Adventures themselves are solid enough they'll take one or two session each with a little work on your part fleshing out the described scenes. Each give a good idea of how the influence of each faction can change as a result and you'll even get some deeper hinting at Necrons coming back online in the Gilead System that we've been told will appear in the Bestiary.

Additonally there are a few npcs to use in your games, or at least as inspriation for your games, most of the human factions and an aeldar, but no Ork which I found odd and no Chaos follower which I wasn't surprised at but would have liked. No Astartes come to think of it either.

Overall together a solid 4/5 set, if they quickly address the minor errors it'll at least hit the GM screen itself to a solid 5/5, but the booklet without an addition of an adventure and a couple more npcs kinds sticks around 4/5 (good material but missing some things that would take some serious work to add).



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Warhammer 40,000: Wrath & Glory - Church of Steel
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 02/20/2022 16:27:19

I'm glad that C7 modified their store to let me purchase there and review here.

Anyways, Church of Steel has been a highly awaited release for a couple reasons. Largley we were interested in vehicles coming back to the system, having gotten removed from the Ulisses version of the game, and secondly because this is the first major release since C7 hired more editors and proof readers.

Some were hoping for voidships, or at least travel, rules here as noted in a couple of newsletters about the release, it was later clarified that these were mistakes or changes after the initial design work began and Voidships and Superheavies (like baneblades or such) will get their own book to more fully flesh out the massive scale required for them.

Regardless, what we find here is a book nearly entirely, as it says on the tin, about vehicles, and travel on planets.

Mechanically we see:

  • An overview of major Factions and their attitudes toward their vehicles This gives us origin tables for vehicles that give more context to what the machines had been through in the past and what they'd managed to accomplish or how they had changed physically over time. Some even give adventure seeds for later work of your own if you as a GM wish to run with it.

  • Looks at how Factions within the Imperium and some xenos Species think about their machines This also gives mechanical benefites to certain Factions interacting with vehicles of their own.

  • Guidance for turning journeys into engaging adventures These are the more robust things that players may interact with save directly with vehicle rules themselves. They can feasibly be done in a vehicle or on foot and gives us rules for traveling through an urban setting, a wasteland, and a battlefield. Each entry has multiple events and possible combats or adventure seeds of their own. -- There are notes of also possibly including Endeavours from Forsaken System Player's Guide if you own that supplement as well.

  • How to obtain, drive, crew, destroy, and repair vehicles The basic rules of using vehicles to whatever ends you want to use them for. -- This does include inter-species vehicle use if your players decide hijacking a Dark Eldar vehicle is a good idea. -- And an optional rule for the comical "Astartes takes up 2 seats for a human vehicle" situation -- Two optional rules also exist for making combat a lot less or a lot more deadly depending on your preference.

  • The Workshop contains rules for customising a vehicle How to change the vehicles you acquire or getting a vehicle at all.

  • Vehicle profiles for the Imperium, Aeldari, Drukhari, Necrons, and Orks Yes, Necron vehicles are here, and it's been noted that they will likely (possibly) appear as enemies with the Gilead as well. Which is quickly turning into a Dawn of War: Soulstorm situation it seems with a system of planets under siege by a lot of factions vying for their own interests.

  • Weapons and Wargear used as part of the vehicles included in this book, including traits and profiles Explanations of all the weapons, traits, and wargear that the vehicle profiles noted earlier can have.

Honestly? I had no really big issues with the book. I expected vehicles (hoped for voidships, but you can't have everything) and I got exactly what I expected. There are a few (note much less than what we've seen previously from C7) issues in terms of editing, and a couple of terms that do legitimately seem to be missing unfortunately. That immediately knocks off a point, if it's a mechanical term and it's missing it's a problem that needs addressed.

That said, there's little here if you're a player who doesn't care about vehicles, for GMs even if you don't care about vehicles the Travel Rules are useful and there are a couple of templates that may be of interest to you like a 'Squg' bestiary profile and a 'Squig' mine. A few traits from the other species would be useful to grab to expand their wargear sections like the 'Lance' trait for dark eldar weaponry.

I think if you're after the reintroduction of vehicles to Wrath & Glory you've got a solid 4/5 book, if they quickly address the blatantly missing things then it'd honestly be a solid 5/5 even if you disagree with some of the weapon templates they'd all at least be there and intact.



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Warhammer 40,000: Wrath & Glory - Redacted Records
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 08/19/2021 09:15:41

So this seems probably to be quite the contentious release for C7, certainly the most contentious since Ulisses original Core Rulebook release before the license changed hands in relation to Wrath & Glory overall.

Redacted Records is the beginning, as far as we know, of a series of more 'zine' like articles from various writer that C7 is releasing to expand not only the game mechanics but the overall setting of Gilead. Here it does shine, the setting of Gilead is quickly becoming "What fire are we going to try to put out today" as the system has an ever growing myriad of destructive threads within, without, and beyond, that threaten the tentative network of influences across the planets of the System as they attempt to stay together without upseting each of the balances of one another.

The various components of the release include:

  • Space Hulk Generation
    • Here you will get various articles on the creation of space hulks from general layout, events therein, loot to be found, and threats thereon (though not many have actual bestiary entries on the threats as NECRONS while mentioned are not currently in the game)
    • Additionally there are notes on Space Hulks occupying Gilead currently, though these can obviously be transplanted anywhere as they're space hulks. They don't have their own layouts noted rather than a narrative write-up of what you will find on them
  • Frameworks
    • Creating Frameworks
    • Each Faction gets frameworks
      • Entertainingly there is an A-Team easter egg in the Scum Frameworks
    • Each Faction has an extension of abilities on their own that aren't all tied to being part of a Framework specifically
      • The Adepta Sororitas for example have a table to more specifically emulate the Order they are a part of rather than just "Order Famulous", and this is transferable. The Adeptus Mechanicus do as well with specific Forge Worlds. Whereas the Adeptus Ministorum have the ability to get 'Faith' talents at a lower cost and activating them with Glory rather than Faith specifically.
    • Frameworks by Tier (if you want a more general approach to a game suggestions are made as well)
  • Strange Servitors of Gilead
    • Herein is another setting expansion with various notes of servitors and how oddly they are made or have become in the system since the Cicatrix.
  • New Talents
    • These are a list of 'A to I' talents that are being added to the game. They are mostly cheaper than what is seen in the Core Rulebook which I think is good as many talents in the Core were a costly investment and for some it felt like the reward was not worth the effort. Others after time had little else to spend XP on. Here we see a variety of talents to expand a character out in a lot of different ways other than just combat.
  • Cults
    • Ten cults (five each) on Avachrus and Netherus that threaten Gilead in one way or another.

New Items: (not associated with NPC blocks):

  • Various Loot from Space Hulks for Imperial, Aeldari, Ork, Chaos, or Weird origins
    • The entries here are not inherently new items, though some are they aren't laid out like normal items and are more narratively described with mechanical additions to items within the core. For example Archaic Weaponry are pieces of Adeptus Mechanicus gear that woud increase standing with the faction if they were donated.
  • The Gilead Rosarius
  • Sinister (unique power sword)
  • Penitent's Lash
  • Jokaero Modifications
  • Improvised Weapons (associated with a new talent)

New NPC Blocks:

  • Psychneuein
  • Corrupted Scribes
  • Jacobin Grizari
  • Slaughter Servitor (Processor, Corral, or Excoriator)
  • Eternity Watch
  • Machinae Fractus
    • Spider Skulls
  • Sundered Wheel Cultist
  • Helixus Harvester Tech-Priest
  • Iron Feeder
  • Heralds of the Asure Flame
  • Order of the Throne Knight Paladin (the first Imperial Knight stats we've seen)
  • Escutcheon Assassin
  • Epciurean Bodyguard
  • Worshipful Rootfolk

In all, I can say that if you're a player the most useful things you will likely find here are the 'Framework Creation' guidelines as that's a group activity and more expressly the talents. As a GM the entire booklet is of course useful for inspiration, the frameworks and talents more directly useful (oddly I think the space hulk loot tables are more useful...not in space hulks than in them), and the new NPCs are a nice addition (the Knight expressly for higher tier threats.

That said I do think it is a little pricey (personally I'd like $15 for the pdf over $20) given how...loose the Space Hulk generation feels (they're all separate articles rather than one concise piece of creation material), if there was more meat to that then I would feel like it will be a very solid release when they get around to correcting some layout issues and minor issues throughout the text (nothing major now since the hot-patch). I however understand that any cheaper for a booklet of nearly 100 pages would be difficult to get any profit on as you have to pay for creation, maybe if Redacted Records was smaller and you therefore had more to make down the line it may have been easier. I however can't say one way or the other.

Overall, I'd rate it at 3 stars, it was a rougher release than it needed to be as the couple issues should have been picked up in proof reading (honestly I'd have likely put it at 4 if it were not for that), and I do think it is a little pricey for the directly relevant material to a game not in Gilead. NOT a bad product in any regard, but more average. Perhaps with further 'Redacted Records' releleases I'll feel the series overall is better we will have to see.



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Wrath & Glory: Bloody Gates
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 06/13/2021 12:27:17

A basic description of the adventure taken from the booklet:

"This adventure is suitable for Human Tier 1 characters with the IMPERIUM Keyword. The adventure takes place entirely on a battlefield, making it most suitable for characters with a military calling. The Agents will be organised into a battlefield squad. While it would make sense for all the Agents to have the Imperial Guardsman Archetype, a personnel shortage has forced the Astra Militarum to sweep up all kinds of individuals and send them into battle as part of the Gilead Gravediggers’ Penal Brigade."

The adventure notes which archetypes are are prudent for the adventure given it's a penal brigade including a new Framework to use for the adventure.

If you haven't picked up Forsaken System players guide we do see a note of a Grapnel Launcher and a Demo Charge in terms of new equipment/weapons. Admittedly I don't directly recall if the demo charge was from Forsakenn System but I feel something similar to it is in there.

Also provided are Smoke Grenades and a Breaching Ladder, and a Frag Bomb.

Throughout the adventure are instances of obstacles common to a siege like scenario from scaling a wall to fortifying a position, to trying to lead a tank through a mindfield. All of these would be useful to take and put in your toolbox for any sort of adventure, not just a guard campaign.

Provided we see some new (and old) notes for the Bestiary:

  • Commisar Shrake
  • Penal Brigade Trooper
  • Traitor Militia (including Sniper modification)
  • Doomed Youth
  • Traitor Guardsman
  • Cravax the Claw
  • Cultist
  • Poxwalker

Most interestingly, and a mechanic I feel can be lifted most easily elsewhere, is the "Calling for Support" section of the adventure.

PCs can spend Glory to call in various effects from higher up in the chain of command. These effects can be Artillery Support to a Spotlight for difficult to see battlefield sections.

In turn the GM gets a similar mechanic called "Battlefield Ruin" which is a bit like Narrative Declarations for the GM to modify the battleffield with (new and useful for sure as any new way to spend the resources of the table is good)

In conclusion, for what the adventure says it is, 'Bloody Gates' is incredibly competent and offers mechanics that any guard game emulating Only War would find incredibly useful.



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Warhammer 40,000: Wrath & Glory - Forsaken System Player's Guide
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 04/28/2021 07:01:12

Forsaken System Player's Guide is one of the surviving ideas from the previous license holders Ulisses Spiele North America, at least according to what they discussed as to their plans from Gencon a few years ago.

It had a different title then, but the idea remained intact, a book expanding largely Imperially aligned archtype options and adding a few extra mechanics to the overall system while expanding on the lore of the Gilead System.

The Forsaken System Player's guide delivers on all those fronts, and even gives the previously only available "beta" rules for Ogryn and Ratling species archetype a release as well.

Included mechanically are:

  • New Frameworks: under the guise of expanded Patron selections
  • Duties & Strictures: Faction expansion that ties into Endeavours
  • Character Options:
    • Species:
      • Kroot
      • Ogryn
      • Ratling
    • Archetypes:
      • Dialogus
      • Imagifies
      • Seraphim
      • Canoness
      • Astartes Apothecary
      • Astartes Chaplain
      • Astartes Librarian
      • Primaris Reiver
      • Tech-Adept
      • Sicarian Infiltrator
      • Sicarian Rustalker
      • Tech-Priest Dominus
      • Confessor
      • Ratling Sniper
      • Ogryn Warrior
      • Bullgryn
      • Lexmechanic
      • Interrogator
      • Kroot Mercenary
  • Exanded Wargear: for accompanied archetypes
  • Librarius Discipline: For the Librarian
  • Endeavours: Downtime actions between adventures for agents to get ahold of information, equipment, or train themselves for what is to come.

My only issue really is that nearly 2/3 of the book is dedicated to lore, and while that lore is nice and there are plenty of adventure seeds many oldguard Black Industries and Fantasy Flight Games fans of the d100 systems remember the equivalent of this book in 'Inquisitor's Handbook' and the like, and those had more content. Hopefully this will even itself out with the release of 'Church of Steel' in the coming months as it is set to reintroduce the cut vehicle and starship rules from the USNA version.



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Warhammer 40,000: Wrath & Glory: Litanies of The Lost
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 03/14/2021 13:13:20

Overall now that the four adventures for litanies have been released I feel like it's a good time to give it a review.

The adventures are all solid stopping off points and introduce new bits and pieces into any Wrath & Glory game.

Below are some other reviews of just what is included in the various adventures (spoilers are included so be warned):

Duty Beyond Death: A horror adventure where you must discern the mysterious circumstances of a manufactorum shutting down and outrun the various threats therein.

https://old.reddit.com/r/40krpg/comments/kg67y3/duty_beyond_death_what_do_you_get/

Dark Bidding: A stasis coffin has gone missing on a forge world and the mysterious contents are paramount to be returned.

https://old.reddit.com/r/40krpg/comments/ldn5ry/wg_dark_bidding_what_do_you_get/

Vow of Silence: A lone cathedral to the creed has stopped contact (not that there was much when all the monks have a vow of silence) however when a holy relic needs to be retrieved from the place you are sent to find out what's going on.

https://old.reddit.com/r/40krpg/comments/lynlb3/vow_of_silence_what_do_you_get/

Grim Harvest: An agri-world is having strange disappearances and as tensions rise in the settlements between the various adeptus of the valley the pcs are tasked with sorting events out.

https://old.reddit.com/r/40krpg/comments/m3vask/grim_harvest_what_do_you_get_spoilers/

Personally, the bestiary entires alone make the adventure collection worth it, but all of the adventures are for low tiers, which makes this a 4 star for me.



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Wrath & Glory: Rain of Mercy
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 09/11/2020 17:50:42

This was a Free RPG day product for 2020, and specifically for this purpose 'Rain of Mercy' is a fast introduction to the basics of Wrath & Glory whole.

It gives you a quick taste of the baseline mechanics and characters (written much simpler than how they are in the full rules) while giving a basic adventure that has the hallmarks of a simple "grim" story with "dark" elements.

Obviously intended to be a Oneshot run in a day, I would find it hard to have the adventure last longer, which is the point as well. Allowing it to be a jumping point rather than something there to last.



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Wrath & Glory: The Graveyard Shift
Verlag: Cubicle 7 Entertainment Ltd.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 08/29/2020 12:43:19

The Graveyard Shift is a fast introduction into the very basics of Wrath & Glory.

While not covering the particulars of the revisions Cubicle 7 has completed to the original work released by Ulissses Spiele the adventure itself gives a good introduction into one of the less seen areas of the Imperium, a Cemetary World

It should take one or two sessions, depending on how thorough your players can be, and if a Game-Master wants to add in a few bits they could likely span it out over 3 sessions.

In it is useful bits to grab for your own toolbox as well in relation to bestiary entries and a chart for encounters in ruins.

All in all, a solid short adventure to grab for more than one reason.



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Lords and Lands: a Witcher TRPG Expansion
Verlag: R. Talsorian Games Inc.
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 08/05/2019 05:25:22

The GM Screen contains useful quick reference tables that, as most games do, have tables that are more scattered than one would like for quick reference. Most importantly (to me) it doesn't commit the cardinal sin of having a weapons/armor table on the GM screen.

The GM Screen includes:

  • Social Standing
  • Bonus Melee Damage & Unarmed
  • Weapon Effects
  • Effect Table
  • Actions
  • Fast Draw
  • Extra Attacks & Defense
  • Diffuclty Checks
  • Example Modifiers
  • Light Level modifiers
  • Ranges & Target DC
  • Human Damage Location
  • Common Cover Table
  • Falling
  • Critical Wounds Table
  • Death Saves
  • Stabilization
  • Stabilizing Criticals
  • Healing Over Time
  • Healing Critical Wounds
  • Healing Hands or Healing Spells
  • Viggor
  • Magic Fumble Table
  • Elemental Fumble Effects
  • Learning Magic
  • Fixing Broken Weapons & Armor
  • Encounters
  • Number of Monsters = Players + 2
  • Curses: Penance & Suffering
  • I.P. Rewards
  • Currency
  • Selling Goods
  • Lodging
  • Food & Drink
  • Services

The Booklet itself contains:

  • People of the Contenint (Quick Reference NPCs)
    • Artisan
    • Criminal
    • Entertainer
    • Laborer
    • Merchant
    • Scholar
  • Hafling Race (Playable)
  • Noble Profession (Playable)
    • Noble Skill Tree
    • Estate Rules
  • Rodwolf's Wagon (New Tiems)
    • Item Descriptions

Some people are complaining about the price, honestly with myself I bought the physical good and got a coupon at a convention making it $5. It's a four star reveiw because I think if I buy a physical good I should just get the PDF.



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Noir World
Verlag: johnadamus
von Jacob S. [Verifizierter Käufer]
Hinzugefügt am: 04/20/2019 07:53:56

Honestly one of the few systems I feel exemplifies what Noir does well, save 'A Dirty World', all proceeds go to making the print run come to fruition.

It's been through a lot, and a lot of the backers would love to see it come to the world physically.



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