I tend to not keeping players in a snowstorm villa or some sort so that they will always have access to normal world or a sanctuary that they can retreat to. This way, it won't be an adventure into a dungeon but be an investigation that can happen on a normal Wednesday daytime and they can head off home when it gets late.
Although this method keeps the investigation feeling flow, it also decrease the tense of horror when it happens because they can just "I'm going home".
Not for this book.
This book is true to the theme of "Horror in the truth" and unlike others, this truth is not bound to space, time or entities. It's not even inescapable because the idea of escape entails before and after the encounter. But there is no such thing here.
It is and will always be me writing the comments here. Until I write it again.