There are some great ideas in here and some improvements on older system, there are also some really dumb things in here.
Been playing cyberpunk since I picked up a copy of the original in 1989.
I love the new cyberspace rules.
The combat system is a joke compared to the previous systems.
2 examples:
It seems the crit system is the fudge that makes the combat system more dangerous.
EDIT
I saw a podcast with the combat desginer and the guy is a completely uneducated and has done zip research.
Also I noted a flip comment about his suppressive fire rules stopping "people climbing out of trenches like in wonder woman"
Ahem, how a bit of respect for the people who did in real life? Especially when you release a product that close to armastice day.
Typical attitude from his type.
More proof, if needed that they let the intern do the combat system.
Check out Twilight 2000 for some better ideas.
Pros:
Cyberspace rules
Item Creation
Cons:
Combat system
Information repeated too many times, including a couple of pages just after it has been written.
50/50:
Generic economy and items.
Rest of system has some small tweaks if any to previous versions.
Overall:
it moves the timeline on, handy for the 2077 tie in.
Seems like 5th Edition A&D but for cyberpunk.
Bland and weak.
DON'T WASTE YOUR TIME AND MONEY TRYING TO POLISH THIS TURD.
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