I bought this on the strength of Star Dogs and it is a genuinely pleasant surprise with a profoundly different tone. The d6 system is very simple but entirely original, with some variation in effect and target numbers. The classes are traditional in concept but somewhat re-imagined in their capabilities. Many random tables are built into the game, providing rich atmosphere and direct purpose, as well as generating encounters and opponents. It strikes an ideal balance for me between old school gameplay and freeform storytelling.
The overall vibe, particularly with the provided monsters and the content of the tables is fairly serious, rather surreal and definitely weird fantasy. Though there aren't any horror mechanics per se, the game is lethal and the tone disturbing, though not overly dark. Despite the easy system, it feels capable of handling far deeper, far stranger and far larger storied campaigns. I'm thinking more Lord Dunsany or Clark Ashton Smith than Tolkien.
The artwork is perfect and I believe Matthew Adams, scattered simple conceptual pieces to evoke and inspire. I especially like the character illustrations, each a single item to represent the class, a talwar, a tome, an arbalest and a censer.
I expected to find a light-hearted "beer and pretzels" dungeon romp (though it can do that) but instead I found a deeper and more thoughtful game under 20 pages, a simple but solid system to wrap a world around or to spend one very wicked night with my weirdest friends. I absolutely love it and I hope the publisher offers a POD option.