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I love this book! I highly recommend it for fans of Peter Pan & people who plain like fun adventures. It's a heart-warming supplement.
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Creator Reply: |
Thank you so much for enjoying and for reviewing Steffie!!! It means a lot that you took the time to write this. |
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This is an excellently written book. The story is compelling, and Nirrti makes an excellent foe. Beware it is far darker than your average episode though--we have mind control, torture, and (near) amputation as well as some encounters that come straight from a horror story. So make sure that's right for you.
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This novel has a prison break, slumber party, and sapphic love! It also does a good job portraying Vala Mal Doran's struggle to fit in with the team, and how everyone is adjusting to her. Lots of character development.
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The game and all character books combined! What's not to love.
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A weird card game full on Lynchian horror. You can play it straight out of the box - no prep needed, just do what the cards say. Keep a mirror handy though & watch out for those doppelgangers.
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Want to know more about Kali (the Goa'uld)? How about a mission where Sam and Bra'tac team up? More of the mysterious Reetou? Well, the last are a bit under-utilized (I.... know exactly as much about them as I did before reading this), but the first two definitely deliver. Bonus point for more background on the early days of the Goa'uld's dominion on Earth.
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The three books in this bundle are excellent (you can check them for individual reviews), so not surprisingly this bundle is excellent too. The only snag might be that it covers Changeling the Lost, Geist the Sin Eaters, and the God-Machine Chronicle - which might be a bit all over the place for a GM. You can easily adapt ideas for any campaign though, or use it as city book for Venice (Venice Unmasked) or Paris (Ashes of Memory) with any Chronicles of Darkness line of your choice.
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The Hunger Within explores everything that's creepy about rural England. Well, maybe not everything - rural England is pretty creepy! - but a LOT of it. The scenario is perfect for starting groups and GMs, while also offering a perfect one-shot for more experienced groups. Well worth the 5 bucks!
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I love Changeling the Lost, and this scenario is my favorite of three (all excellent!) books by Darker Days Radio. This book is filled with plot hooks, conspiracies, and ideas that you can use in any Changeling campaign. Even if you prefer other Chronicles of Darkness lines though, Venice Unmasked easily lets you adapt its rendition of Venice for your campaign.
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A Paris city-book and Geist adventure. You can use this book to run a short Geist campaign 'out of the box' (it comes with pregenerated characters!), jumpstart a longer Geist campaign, or use Paris as setting for another Chronicles of Darkness line.
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This novel is set in season 3, after SG-1's escape from Netu. Intending to give his team a softball mission after going through literal hell, Jack instead sees them kidnapped by airship pirates. Sounds awesome, right? Well, it is. With Jack and Sam on one pirate ship, and Daniel and Teal'c on the other, both pairs tackle the problem in their own way - with varying results. This novel has all the Stargate staples, including an ancient map quest, a Goa'uld 'goddess', and 'I can fix that!' from Carter.
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This remains one of my favorite games by Fantasy Heartbreaker. It's evocative, mysterious, and like most Fantasy Heartbreaker games it makes relationships between characters (and the secrets they keep) count. The card suit system & town generator also alleviate the GM's work, which is always nice. Definitely recommend this one.
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I love short fiction anthologies for RPGs, because one single book instantaneously gives you a dozen or so ideas for running your game. After the Fall definitely delivers, offering great bite-sized stories while offering a solid view into the world of Eclipse Phase.
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This is such an amazing game! It's strange and disturbing in all the right ways. The game is committed to exploring one of the most brutal European fairytales from the viewpoint of its female protagonist, and really delivers.
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The Sugar House builds a compelling and unique world, which operates on a principle of 'everything comes at a cost'. Magic? Pay for it. Refuse your strange grandmother with too many eyes? Pay for it. The titular Sasha Witchblood navigates this world masterfully, knowingly paying what she needs to get what she wants. She's strong, self-reliant and sympathetic, and I frequently found myself rooting for her or just wishing we could grab a drink together.
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