Crypt of the Mellified Mage
The Crypt of the Mellified Mage book is not just about the location of the same name but presents four self-contained adventure locations that can be incorporated into an ongoing campaign for Forbidden Lands.
The Crypt of the Mellified Mage is a typical dungeon that, as the tomb of a notorious healer, is either a place specifically sought by player characters or some location they find by accident. With 35 rooms filled with traps, puzzles, and secrets, it's all about the former healer, bees, and honey - and the mage's background and secrets. The characters can find some treasures while exploring, deal with bees and undead, but also unleash things that should rather be left alone.
With The Firing Pit of Llao-Yutuy, the book offers another dungeon, this time a pottery workshop run by a master of his art, revealing its sinister secrets in the process. Various paths lead to this dungeon, but escape can be more difficult. Unsurprisingly, characters will encounter golems here (in very unusual varieties), stumble upon the secrets of pottery-making, and perhaps capture some interesting artifacts.
The Temple of the Six-Limbed Lord, which presents itself as a village, completely turns the game world upside down. The intelligent monkeys that have invaded the player characters' world with their temple not only cause chaos, but also have ambitious plans of conquest that the player characters can oppose. The different priests leading the monkeys offer not only unusual characters but also interesting potential opponents.
Finally, The Dream-Cloud of E'lok Thir introduces another bizarre dungeon, as this dream world is the remnant of a powerful mage's mind. In this dream world, the characters can interact with fragments of his shattered self. Unlike the other dungeons, there is no fixed map or clear room descriptions here, but a very dynamic setting that can also be shaped by the players.
All four locations bring very unusual settings to the game, but their atmosphere and content seem at odds with the main campaign. The Crypt of the Mellified Mage and The Firing Pit of Llao-Yutuy are typical dungeons that invite looting by the characters and offer little other interaction or backstory integrated into the greater setting. The Temple of the Six-Limbed Lord already offers a larger and more flexible story arc. Still, the invasion of the monkey priests is a bizarre setting that also presents itself somewhat ironically and will probably not fit thematically in many campaigns. The Dream-Cloud of E'Lok Thir, on the other hand, presents a fascinating idea and thus a dreamlike (or nightmarish) setting, which, however, demands some adjustments and imagination from the game master. All locations have in common that they have no strong relation to the game world of Forbidden Lands and, therefore, in my opinion, do not fit well into the campaign. In addition, they focus strongly on the typical dungeon exploration theme.
If you are looking for very unusual locations for your Forbidden Lands campaign, The Crypt of the Mellified Mage offers four well-developed and exciting locations. From my perspective, however, some locations are a bit too unusual and do not really fit into the setting and background of the Forbidden Lands. For me, these locations were too unusual and could not excite me as much as The Spire of Quetzel.