Neon City Overdrive is spectacular. It's resolution system can do in a small booklet what some systems can't manage with a weighty tome. And it is infinitely hackable.
The rules system is what you would get if FATE and Blades in the Dark had a brilliant love child. The basic mechanic is simple: roll a pool of six-siders called action dice, and take the highest die. When there is a challenge, you roll a number of "danger dice." Each danger die that matches an action die removes both, and then you look for the highest action die. It is elegant, yes, but it is just plain fun to roll a big handful of dice and look for matches.
The number of dice you can roll is based on a tag system, similar to FATE. The more relevant tags you have, the more dice you get. The more relevant tags the opposition has, the more danger dice you roll. Easy peasy.
Now, I must admit that some of the rules did not meet my preferences. This isn't a flaw in the game, this is just a matter of the game I want to run. NCO actually shines here. The rules have a simplicity that allowed them to be changed with little effort; my group LOVES my Shadowrun hack.
This is pure and simple a game you will love to play, no matter what kind of setting you can imagine.
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