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Deathmatch Island
Publisher: Evil Hat Productions
by Chris [Verified Purchaser]
Date Added: 05/28/2024 15:35:26

games seem to have forgotten that one key element...fun. this game keeps the feel of games such as Lost, Squid games, battle royale and makes it fast and engaging. very easy to visualise (espeacially if you do this within Roll20!). looking for something to inject some energy into your group? this is it!



Rating:
[5 of 5 Stars!]
Deathmatch Island
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Dune - Adventures in the Imperium: Sand and Dust (PDF)
Publisher: Modiphius
by Chris M. [Verified Purchaser]
Date Added: 01/19/2022 05:38:17

Superb quality book, sharing in depth details of Arakis and its culture. Plenty of background across the possible eras of play. Artwork as always is fantastic and whether you like the main rules or not, this is essential source material for running a dune game.



Rating:
[5 of 5 Stars!]
Dune - Adventures in the Imperium: Sand and Dust (PDF)
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Neon City Overdrive
Publisher: Peril Planet
by Chris M. [Verified Purchaser]
Date Added: 01/05/2022 06:37:15

A very simple system with scope to be used in a variert of manners. For me a combination of other system dice mechanics, but all fit together neatly. Took a while (I am slow) to realise that triggers are like known skills, Edges are like specialisations and flaws...well flaws are good ways of building out a plot.

Very easy to apply to any genre (recommend buying the additional source books to see how diverse the rules can be) and our group is spending time building a sci fi game from the rule basis and building out an entire lore that matches with the rules. Need a new race/culture - simply build out the Trademarks and triggers to suit.

I do think a few additional mission/plot/source books will pull more people into using the world, for those that prefer having something pre-built and available. But as the author indicates...this is the framework for you to fit anything you want around it. So similar to Shadowrun Anarachy (in many ways) its possible to start with these rules and then use other source books to add that flavour. Personally i would like to see more from the author in world building/mission building as i am a fan of having a little more structure...but that is more of my own personal preference.

In summary good combination of other dice mechanics all brought together for a very fluid system. System is very flexible. Bring your own lore to ensure you start with the depth needed for an ongoing game. if you want just quick 1 shot missions then you have all you need in one very neat little package.



Rating:
[5 of 5 Stars!]
Neon City Overdrive
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Shadowrun: Anarchy
Publisher: Catalyst Game Labs
by Chris M. [Verified Purchaser]
Date Added: 12/20/2021 04:51:54

As a group we had been playing under the 6E rules (dont even try it). 6E is bad for so many reasons, but mostly because of the bad editing and the assumption you have already played 5e or prior.

Anarchy is similar in the fact it is so light on content it assumes you have other books to build the world out further. Since i had all 5E and 6E books for me and our group this became a simply conversion across.

whilst i think i converted the group badly the impact was instant. we were able to immediatley jump into the game, combat became smooth and non crunchy and the whole process became very cinematic.

there were some chats in regards to the rules in order to get going and you will need agreement in some instances how to tackle certain scenarios, but if you want to remove the crunch from the game and concentrate on having fun and building a great narrative...this is your game. so much so, we are using the Anarchy rules for other games now too (shadow amps are easy to convert)

So in summary - recommended if you have already settled nicely into the SR world and want to now move away from the drag of the rules and build a deeper/smoother narrative. be prepared for some initial discussions, but once you get past that...you will be running super fast.

Also i agree there is no need to follow the concept of round robin roleplaying...play as you would normally and you will be fine. I just wish there were more books supporting the Anarchy set up.

FYI: currently running with the "Toxic Alleys" adventure, and despite the adventure not being the greatest the Anarchy rules are easy to use.



Rating:
[5 of 5 Stars!]
Shadowrun: Anarchy
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Shadowrun: Anarchy 2050
Publisher: Catalyst Game Labs
by Chris M. [Verified Purchaser]
Date Added: 12/20/2021 03:00:05

Our RPG group is a huge fan of narrative over rules and the Anarchy system suits that superbly. There was the initial shock to the system of trying to convert hundreds of pages worth of previous material into Shadow amps, but once we got into the game, it became about the characters and not about spending 40 minutes trying to work out a convoluted rule (6th edition...your editing sucks!). So to see another Anarchy book now available, i jumped at the chance. Great to see some of the old fave characters back in the book and it can then enable you to bring back some of those old source books too. Always love to see more shadow amps (Anarchy Chicago rocks too by the way) and i am surprised that there have not been more Anarchy books added to the mix. Really good to see old artwork back in the book as well, providing that retro feel (not sure if 2050 can be considered "retro" but hopefully you get what i mean)...trip down memory lane! I agree would be nice to get this in hardback too (not just PDF). Would love to hear more shout outs for Anarchy and see there is a following behind it, since moving into Anarchy our combat has been cinematic and smooth, our characters have been able to expand into emotional backgrounds - all possible with the older systems, but now...much much easier.



Rating:
[5 of 5 Stars!]
Shadowrun: Anarchy 2050
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