The pros and cons of this game represent a wide gulf.
Pros: The best reference document I've ever seen for running a pulp-era game. It includes charts on average income and expenses at the time, detailed lists of interesting items you'll want to include in your game, and an exciting list of events on a year-by-year basis, any of which could make a good hook. I will never again run a pulp-era game without referring to this book.
Cons: The rules are not usable. Mostly, they're unremarkable. There is nothing innovative here, but also it's not familiar enough to be easy to learn.
Mechanically, it's a long list of skills; sometimes there are modifiers; throw in some orphan rules; hit a target number with your dice. Someone has clearly spent a lot of time playing this, and added a million little fiddley exceptions and perfectly balanced twenty different kinds of historically accurate machine guns...but didn't properly answer the question: "Why do we need so many machine guns?"
If the idea of 20 different pulp-era machine guns really gets you excited, this game is for you. For me, it's an excellent setting book, and not a usable system.
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