I received a free copy of this product to review.
Although this is the Player’s Handbook it does include everything you need to play the game. The system reminds me more of The Black Hack than say B/X. It is a roll under attribute system and has classes and levels. One fairly unique aspect is that the die size you use to roll against your attribute or skill is dependent on how hard the test is. Easier tests use smaller die sizes. This is very simple and effective and I love it.
The book begins with the core rules, thank you for that as too many hide them, and goes on to include sections on character creation which includes skills, leveling up, weapons and armor, equipment, cybernetic augmentation (this section includes some great random tables), driving and piloting, npcs, and a glossary.
The setting is fairly generic with the option for a “space monk” class with special powers although most characters will not qualify if you roll randomly. There are a couple things that aren’t readily apparent on first read, such as the fact you get a skill point at first level, but if you think about them for a minute it all falls into place pretty quickly.
There is a Referee’s Handbook that will follow but until that time if you go to the writer’s blog he, at the time of this review, has random generators for technology, sci fi NPCs, planets, alien species, outposts/space stations, missions, and dangerous sectors. That blog is https://lizardmandiaries.blogspot.com
The art is fine, no worse than many of the games in this price range and I quite like the cover. There are contributions from four named artists in addition to public domain art.
I had the opportunity to play in a session of the game and everything went smoothly. This isn’t designed to simulate “hard” science fiction and it plays quickly with the rules getting out of the way during the game.
All in all this 25 page RPG is well worth the asking price and I am looking forward to the upcoming Referee’s Handbook.
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