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If you are running Trilemma with OSE, B/X, or most of the OSR D&D or D&D-like games, this is a MUST HAVE supplement and a very good value!
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This is nothing more than 5e re-skinned. Absolutely no innovation on the rules, no improvements, a setting as cliche as cyberpunk gets. That said, it's not a bad port.
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If this sounds AWESOME to you, do yourself a favor and pick it up! If you are on the fence, does Honey Heist rpg sound too childish but the concept seems fun? Then you WANT this game! PERFECT for a one shot where too many players are missing for your regular game. VERY simple rules, easy character creation, adult humor, everything you expected from this title!
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Updated: I updated to 4 stars because my original review was a bit unfair. I was just feeling more overwhelmed playing OSE than I would have expected after my first play with a poorly organized OSR adventure. That's quite helpful really so are the saving throws and really going through the book most of what would be critical to most sessions is there.
My real issue is: 1) that it could include abilities for more classes instead of spell progression 2) the OSR adventure was a disorganized mess (and not an OSE product)
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Creator Reply: |
It sounds like you may be thinking of a different product. The OSE referee's screen inserts consist purely of rules and procedures from the game: Combat rules + tables, Ability checks + saving throws rules, Movement rules + table, Dungeon exploration procedure + rules, Wilderness exploration procedure + rules, Encounters procedure + rules, Downtime rules, Summary of class abilities + class tables, Equipment list + weapon stats, Land vehicles. |
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I looked through a LOT of character class sheets before I found these. I used these for my pre-gen characters at conventions and they were just what I needed.
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It's fine but nothing here you haven't seen before. There are plenty of better options out there
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This rule set is baffling and I was unsure what to do with it despite experience with dozens of rpgs previously.
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I thought there would be a LOT more to this adventure. Instead, it's almost entirely setting info AND not the useful kind that gives you locations you can drop into your campaign. I was very disappointed.
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This issue includes the EXCELLENT narrative games Swords without Master! Swords without Master created a new mechanic where the tone of each scene is rolled and also and an interesting way to determine who's turn it is. If you have any interest in narrative fantasy games, you should look up reviews of Swords without Master and then pick this issue up!
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I know this is only $2 but even then I don't think I got anything interesting or original. For a starter adventure, it doesn't include a lot of details or anything regarding how things in the adventure interact with the rules so I don't think it does the job well.
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Not as complete a Tiny Dungeons but a reasonably decent micro-game. The micro-settings are more intriguing in this one than in Tiny Dungeons. This one is different enough from Tiny Dungeons to warrant a purchase. It's not worth $15 (especially if you already have any other Tiny Dungeons) but well worth it for the $5 deal of the day I paid. The critique around the bestiary is fair...luckily you can re-skin the monsters from Dungeons.
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Great game! Easy to learn with enough options and content to get pretty far before you need to reach into the Advanced options etc. As an added bonus, the game is fully compatible with other games in the TinyD6 line. Seriously, buy this game if you know anyone that wants to play something like D&D but is intimidated by all the rules, this is your game! Only one thing I would really add (that isn't included in any of the TinyD6 lines are PC relationship building rules and tying that into a game play feedback. (XP or the like for that, something like Apocalypse World or Dungeon World)
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If you like the Tiny D6 line, particularly, Tiny Dungeon, this one has some nice thematic rules to add onto the game to give it a more swashbuckling feel. It's fully compatible with Tiny Frontiers as well if you want the same thing but in space.
IF you have a Tiny D6 game, the base rules will all be repeated here so you don't get a whole lot of new content. The system is tight and easy to learn and it's all here.
This is the reason I don't give this 5 stars because it feels like bloat for me. However, IF this is your first TinyD6 pickup, it's easily worth the price of admission and worth 5 stars!
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Great! If you need an idea for a fantasy one-shot with a map, look no further! Many of these are great! There are also a few random sci-fi related adventures as well.
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