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The Gardens Of Ynn
Publisher: Dying Stylishly Games
by Josh D. [Verified Purchaser]
Date Added: 08/19/2019 18:20:48

I bought the POD copy (dont like PDFs) and am exceptionally happy with the content. The thing i liked the most about it was that it seems nearly plug and play into any campaign you're running. Is there a local alchemist in this town? They could know about the garden and once they trust the Characters... BAM - instant adventure.

I dont think I'd be smart enough to use this book and generate the gardens at the table, I'd be more likely to generate 5 to 10 pre-session, put them on an A4 sheet each then randomly select one when they go deeper.

I need to read it again, because I was not 100% sure how the "go deeper" mechanic worked narratively- are there meant to be hedge tunnels leading away on the sides/back of each garden that the players can just dash to? Either way though, it was a great read i consumed over 2 nights and want to include in my next game.

A few typos let the presentation down, but the content and tables were so good that I highly recommend this book to anyone that wants a few session adventure in an extra-dimensional garden. 9/10 so good.



Rating:
[5 of 5 Stars!]
The Gardens Of Ynn
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Woodfall
Publisher: Lazy_Litches_Loot
by Josh D. [Verified Purchaser]
Date Added: 03/07/2019 00:46:01

I purchased Woodfall hardcover & PDF. Having read the book and now prepping it for a campaign (in 5e), I am extremely excited to run this module. Instead of a long prose, i'll just bullet point it:

  • the factions in the swamp are great, with goals and interactions, as well as plans if the players do not stop with that faction. As the GM you can then use what you want, discard what you do not like - but the hard creative work has been done for you
  • rumour table. A solid rumour table is great to help you seed the area, and the rumour table for Woodfall helps you seed the tone of the area itself - that is, your players are going to know this place is a little different just from the (sometimes conflicting) rumours concerning the town.
  • with the thieves guild and fence, this is a place where you players can legitimately spend their money. The problem with backwater starting areas is that there will never be a magical sword for sale.
  • the political stuff is a great background for GM - the players might pick up on it, but probably not. Knowing that a group are anachists means you can give NPCs their own goals (and then be consistent later without needing to take notes).
  • The layout is good, there is very little wasted space!
  • the module is just funny. There's so much to like in here.

I think there are some criticisms:

  • While there are text descriptions for all creatures, some of the creatures in the beastiary have no art! As I understand it, some are based on irish / UK myths and folk tales, which does not help the GM if you're from another part of the world.
  • the faction interaction table is unlabed, hopefully we can get a PDF of that labelled from the creator.

Overall though, these are minor blemishes on a genuinely fantastic setting. Do you have a forest that could have a swamp in the side of it, full of anti-establishment witches, undead and creatures? I highly recommend you slot Woodfall in there.



Rating:
[5 of 5 Stars!]
Woodfall
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Hero Kids - Fantasy RPG
Publisher: Hero Forge Games
by Josh D. [Verified Purchaser]
Date Added: 03/07/2019 00:33:25

This has been great, I play with my 5yo son and my 3yo daughter. It's quality time for us and a bit of time alone for my wife. My daughter is the one that is constantly asking whether we can play more HeroKids on the weekend! If you're a parent, just buy the bundle - great value for money on an hours to $ point of view.



Rating:
[5 of 5 Stars!]
Hero Kids - Fantasy RPG
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The Weird That Befell Drigbolton
Publisher: Necrotic Gnome
by Josh D. [Verified Purchaser]
Date Added: 03/07/2019 00:25:25

Good product, fun little adventure. I would have liked to see a rumour table about drigbolton to help me foreshadow some of the gonzo stuff that's going to happen. For example, there's a part of the town in each house that the author says something similar to "townsfolk consider it rude to talk about X, so they will awkwardly refuse to answer questions" (i have inserted X to avoid spoilers). But then, when a cool twist happens with X, i cant imagine the players have any idea how that would happen.

Great little module, place it in your setting if you have a backwater town somewhere and want to take your game down a different path.



Rating:
[4 of 5 Stars!]
The Weird That Befell Drigbolton
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