This module, like the first had some really great ideas but a few execution mistakes which make it basically a cakewalk for most tier 3 groups. We oved the design of the cliff face encounter as it effectively split the party but ultimately it didn't matter because while the party was split, they easily defeated the enemies. Midair combat can be really cool except the authors seem to forget that if a flying creature is knocked prone, it falls from the sky. This allows for tons of extra falling damage to be applied to already weaker monsters. The biggest challenge from the DM perspective is the sheer number of enemies they need to manage throughout the story. Even though the CR of the encounters technically work out, the threat isn't there and it takes forever to make all the enemies participate in combat. At tier 3, we should really be seeing several higher CR monsters at the same time to provide a challenge instead of multiple lower CR creatures.
Overall this module is pretty fun and easy to tweak with some slight DM epowerment. The players thouroughly enjoyed it and are excited to play the finale.
And heck, we're all excited to have more tier 3 content!
|