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Andere Kommentare dieses Kunden: |
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The mechanics are decent but not extraordinary, the formatting was odd, and there were numerous typos and spelling errors that made this product feel amateurish. There’s a lot of room for improvement here, and should a substantial revision be published, I may bump up my rating.
Wertung: | | [3 von 5 Sternen!] |
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Kommentar des Verlages: |
Hey Matthew R,
Really appreciate the review! Went through and fixed (hopefully all) the typos. By odd formatting, are you talking about the blank space? If so, it's there for future artwork when I can afford to have that made. If you're meaning something else, I would love to get the details.
I just sent out an updated version, I hope you have been enjoying the product.
Cheers,
Devoted221 |
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An excellent multifaceted scenario for Masks of the Mythos, allowing for different interpretations of there base premise to suit the Band’s needs.
Wertung: | | [5 von 5 Sternen!] |
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An excellent supplement to Scion 2e, this book brings Arthurian Legend/the Matter of Britain and the Mabinogion to the World, and does so with an excellent blend of lore and mechanics. The new Plant Dôn Welsh Pantheon is great, and the new Knight of the Round Table Calling/Path is amazing too. We also finally get new Knacks for the eleven base Callings in Origin/Hero, mounted combat rules, and rules for taking up a fallen Mantle as a Demigod.
Once and Future is a worthwhile addition to one’s Scion Second Edition collection, and I recommend it in the highest possible terms,
Wertung: | | [5 von 5 Sternen!] |
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Welll worth its price, this book strives to (and successfully does) compile the numerous canon, kanon, and fanon sources of information on the Silver Flame in the Eberron setting and reconcile occasional contradictions in the lore.
Sarhain’s Guide to the Silver Flame encompasses far more than the Thranish theocratic phenomenon. It covers other religious and mystical traditions in the remote areas of Khorvaire and beyond, from obvious candidates such as the Ghaash’kala of the Demon Wastes to more obscure sects so artfully woven into the tapestry that is Eberron that I struggle to determine what is the creation of Keith Baker and WotC writers and where I should credit Luke Robinson and other Eberron fans (barring a few cases where the creations derive from other DM’s Guild publications and therefore the author is directly credited). It also pushes back at some of the earlier depictions of the Church of the Silver Flame where authorial ignorance or bias led to poaching from real-world organized religions as a fallback and therefore straying from Baker et al.’s original intent for the depiction of the Church.
The NPC statblocks in the book use the new standard of formatting first appearing in The Wild Beyond the Witchlight but made (in)famous with Mordenkainen Presents: Monsters of the Multiverse, especially concerning spellcasters. I personally find the new design principles and parameters grating and breaking verisimilitude, but Sarhain’s Guide in my opinion does it far better than the official WotC publications have, and thus I haven’t deducted a star from my rating.
I only have two concerns, and they are both mechanical rather than lore-related. The firs is that the Silver Pyromancer wizard subclass made for this book, by allowing a wizard to choose spells from the paladin list, like the abandoned Unearthed Arcana Theurgy subclass did with the cleric, allows the wizard to choose a healing spell (only cure wounds and prayer of healing in the Silver Pyromancer’s case) for the Spell Mastery feature, allowing resourceless healing. The second is the Shulassakar species, like all post-Tasha’s species, is rather bland. There are no traits in my opinion that really stand out, not helped by following the (again, in my opinion) unfortunate practice of giving freeform ability score increases, even if in the admittedly noble name of trying to root out biodeterminism in D&D.
Neither of those concerns, however, warrant a deduction of a star in what is primarily a lore book, and a stellar one at that.
Wertung: | | [5 von 5 Sternen!] |
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Kommentar des Verlages: |
Thank you so much for the detailed review, and the honest feedback! |
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An excellent foray into speculative pantheons, this supplement (re?)constructs a Paleolithic pantheon for use in Scion 2e. It brings together the admittedly scant archeological evidence and extrapolates from there. The supplement also uses archeolinguistic evidence from post-Paleolithic times for some deities, most notably the PIE-bear goddess.
Aside from the sourcing of the matter, this product also gives off the "vibes" of beyond-ancient gods adapting to a modern world very well. Though I haven’t had the chance to playtest the mechanics, nothing stands out to me as wrong, either.
All in all, Scion: The Woikos makes a good addition to tables looking for something a little less orthodox in their versions of the World, and I highly commend it for that.
Wertung: | | [5 von 5 Sternen!] |
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The concept is excellent, but the brevity of the product and the numerous grammatical and spelling errors make it not, in my opinion, worth getting. That said, were a revised and expanded version of this to come out, I would likely buy it.
Wertung: | | [3 von 5 Sternen!] |
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I was quite excited to see that the Dragonlance setting was getting an Adventurer’s League adventure series, and I’m even more happy to say that I do not regret my purchase one bit! The adventure does an excellent job of integrating new players into Dragonlance, and the appendices—oh, the appendices! I never thought I’d say this about any product, but the appendices are particularly invaluable, giving both players and the DM useful information to immerse themselves in the world of Krynn. Of particular note are the suggested Divine Domains for the Gods of Good and Neutrality, which while seeming to disagree in places with the Player’s Handbook and Tasha’s Cauldron of Everything as to which god gets which domain, lines up nicely enough to be useful for an aspriring Dragonlance DM such as myself.
The adventure itself is nothing extravagant in terms its combat encoutner, just a thug and some bandits. The real star of the show in this module is the second major scene, in which (Spoilers, I guess?) The player characters learn of the return of the Old Gods to Krynn and can choose a patron deity from the Gods of Good or Neutrality.
My one complaint is the DC 26 Constitution saving throw Fizban forces a player character to make if they try and approach a God of Evil. At 1st level using point buy, a PC can’t pass such a save without extra abilities, so this feels particularly railroady to the point that it’d be more merciful on the PCs to just have Fizban paralyze them without a save rather than give them the illusion of the possibility of success.
That complaint aside, Dragons of Divinity is an excellent starting point to an AL Dragonlance adventure series, and I look forward to what its sequels will bring!
Wertung: | | [5 von 5 Sternen!] |
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I’ll admit I had high hopes for this module, but even if I hadn’t I would be a disappointed in the product. I am a newcomer to Dragonlance, yet even I noticed several discrepancies that broke my immersion reading the adventure.
The main quest-giver NPC for this adventure is a halfling, a species normally nonexistent in the Dragonlance setting (sidebars in Shadow of the Dragon Queen notwithstanding). Furthermore, the moon/deity Solinari is described using feminine pronouns, while in canon, Solinari is male.
The biggest point of contention I have with this is the titular dragon egg. At this point in the timeline, most folk on Krynn haven’t ever seen a dragon, and the dragons’ return is a key factor in the War of the Lance. In my opinion, the module does not treat the discovery of such a momentous find with the gravity it deserves. It should be roughly equivalent to finding a live Tyrannosaurus rex egg in our world. The positioning of the egg in the climactic encounter of the adventure was also somewhat confusing, though I ultimately managed to understand what was happening.
That said, this adventure interacts well with the canon in one respect: Despite several scenes taking place at the same time and place as the start of Dragons of the Autumn Twilight, it manages to make sure the future Heroes of the Lance don’t hog the spotlight, and their cameos are delightful and add to the story rather than detract from it.
Wertung: | | [2 von 5 Sternen!] |
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An Excellent foray into a less-often-explored area of Eberron. Escape from Riedra provides compelling characters, stakes, and plotlines, and the player race options at the back are well-balanced.
Wertung: | | [5 von 5 Sternen!] |
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I’m normally not one for solo adventures, but this simply blew me away! An excellent imagining of the trials and travails waiting inside the Tower of High Sorcery, with numerous options and plenty of results! I really felt that my choices in the adventure mattered, and the stakes were definitely real—my PC came close to dying several times, and would have outirght died on one occasion were it not for the Destiny Points system.
Speaking of that, I’m of the opinion that the Destiny Point system used here does a great job of balancing the potential for “get-out-of-jail-free cards” preventing a premature end without making the Test feel easy, and there is a good reward system to encourage the conservation of Destiny Points.
For those who hold their characters near and dear to them, know that more likely than not, even if the PC survives the ordeal, they will emerge changed in some way, both aesthetically and possibly mechanically, much like how Raistlin was at the start of Dragons of the Autumn Twilight, though not necessarily as extreme. For me, that’s a plus, even though my PC ended up with a debuff as well as rewards.
For both Dragonlance fans and newcomers, I cannot recommend this product enough, as it really imparts the gravity of playing an arcane spellcaster in the setting.
Wertung: | | [5 von 5 Sternen!] |
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Kommentar des Verlages: |
Thank you for the kind words! We wrote this for folks new to Dragonlance—but especially for those who love the setting and have always dreamed of taking the Test of High Sorcery. So hearing that you had a great experience means a lot. Wishing your PC many incredible adventures to come! |
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As someone writing up a campaign setting based on Norse mythology, this came at the perfect time! Such a good price for so many high-quality maps!
Wertung: | | [5 von 5 Sternen!] |
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I dowloaded this app and tried opening it, but got a message from my OS that the app's file was damaged and I should send it to my Trash. I don’t think it’s an issue on my end, as others seem to have the problem as well. I will amend this rating and change the review should the app be updated to actually work.
Wertung: | | [1 von 5 Sternen!] |
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As a person who is autistic and has ADHD, I am deeply uncomfortable with how this product handles these neurotypes. Ultimately, I feel that reducing these complex phenomena to a small handful of highly mechanized traits does a major disservice to autistic people and ADHDers. Perhaps other neurodivergent people will disagree on my take on the matter, but I feel this may be an endeavor that shouldn’t have been undertaken.
Wertung: | | [1 von 5 Sternen!] |
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Kommentar des Verlages: |
hi matthew, i appreciate your review and your honesty. obviously these mechanics are not for everyone and that is totally okay. i am autistic myself and a social worker who specializes in autism and adhd. these traits were created with other autistic and adhd consultants who all contributed to and liked the traits, and some of them have been playtested with them and were successful in adding a fun mechanical element to the characters' neurotype which is otherwise inhabited in roleplay. these traits are also v1.1 and v1 received hundreds of comments of positive feedback from neurodivergent people on another platform. you are absolutely entitled to your opinion and i dont begrudge you it - if these traits make you uncomfortable that is a good thing for me to know. however i think my disability series may just not be for you, but absolutely is for others who are very grateful for and excited about these traits. you are welcome to check out my disability series as i publish more (they will all be free/pwyw) but be warned it will be similar to these traits and may not be to your tastes. i hope you have a good day! |
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Excellent Artwork. I just wish they had a 2560x1600 option, because that’s my laptop screen’s dimensions, but the 2560x1440 does the job rather decently.
Wertung: | | [4 von 5 Sternen!] |
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UPDATE: Bloodstone Press has amended Mother’s Protection. I now have literally no complaints about this product. Eveything is well put together, maintaining a faithfulness to the original mythology yet feeling innovative and fresh as well.
Old Review
Easily in my opinion one of the best in the Mystery Cults series so far. My one complaint is that whoever was writing the Oath of the Great Lady subclass clearly forgot that paladins get Aura of Protection at 6th Level, and thus adding Mother’s Protection a level later is extremely overpowered. Other than that, fantastic product!
Wertung: | | [5 von 5 Sternen!] |
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Kommentar des Verlages: |
Hi Matthew! Thanks for pointing that out! Indeed we did accidentally overlook that. However, I am happy to report that it is fixed now! A revised version has just been uploaded. Thank you for your feedback and support! |
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