This is a solid game but not really "Low fantasy". This is a quickstart free version of an AD&D 1e retroclone through and through.
Magic is handled nearly the same as 1e so low magic it is not. Magic is generally Vancian spells and work like AD&D 1e but with more evocative titles and potential danger on casting failures. Spells are all assumed to be movement and verbal commands without spell components. It's a fine OSR 1e clone but only brings a few new cool things to the table.
The coolest bits are around trying cinematic extra actions during combat. It is also nice in that the main book also includes a dungeon creation table, a list of spell miscasting dangers, chase obstacles table, and couple other nice tables. Meanwhile, this book (nor the original full version) include any encumbrance rules at all. That's in the second book. Buying equipment is otherwise oversimplified.
In addition, about half of this quickstart is a monster encyclopedia with bland entries. I'm not sure I see enough here to get excited about. I already own and am fairly familiar with AD&D 1e.
If you want AD&D 1e with less rules, this is a winner since there are about 90 pages of rules here. On the other hand, once you get the full version, it may be pretty close to the original in size. Then, if you add on the companion rules book, it would no longer be much lighter.
Maybe the complete version would be worth the purchase? I'm not sure. I'm leaning towards Old School Essentials instead as the presentation looks much clearer and the rules changes there are generally to reconcile rules that never made sense in the first place.
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