|
It feels more like a draft but of a pretty decent OSR game.
|
|
|
|
|
|
If you want Apocalypse World literally reskinned for the edges of a fictional Roman Empire, then this is for you. If you want any moves adding to the themes or genre like Sparticus, this will not do much for you. Also, there is a LOT of Latin names for things...which makes sense but for a simple reskin, mostly makes things more complicated and not worth the additional flavor.
|
|
|
|
|
|
I would LOVE to get into a game of Whitehack. It seems to me that Crown adds in many of the rules that were intentionally left out of Whitehack because they are more simulationist and far less narrative. Which, I can understand some folks thinking Whitehack is too narrative forward but I'd rather stick with Whitehack 3e/4e
|
|
|
|
|
|
It's a bit too clean and precise to give a sewer feel but it will work fine for a PWYW product
|
|
|
|
|
|
If you are running Trilemma with OSE, B/X, or most of the OSR D&D or D&D-like games, this is a MUST HAVE supplement and a very good value!
|
|
|
|
|
|
This is nothing more than 5e re-skinned. Absolutely no innovation on the rules, no improvements, a setting as cliche as cyberpunk gets. That said, it's not a bad port.
|
|
|
|
|
|
If this sounds AWESOME to you, do yourself a favor and pick it up! If you are on the fence, does Honey Heist rpg sound too childish but the concept seems fun? Then you WANT this game! PERFECT for a one shot where too many players are missing for your regular game. VERY simple rules, easy character creation, adult humor, everything you expected from this title!
|
|
|
|
|
|
Updated: I updated to 4 stars because my original review was a bit unfair. I was just feeling more overwhelmed playing OSE than I would have expected after my first play with a poorly organized OSR adventure. That's quite helpful really so are the saving throws and really going through the book most of what would be critical to most sessions is there.
My real issue is: 1) that it could include abilities for more classes instead of spell progression 2) the OSR adventure was a disorganized mess (and not an OSE product)
|
|
|
|
|
Creator Reply: |
It sounds like you may be thinking of a different product. The OSE referee's screen inserts consist purely of rules and procedures from the game: Combat rules + tables, Ability checks + saving throws rules, Movement rules + table, Dungeon exploration procedure + rules, Wilderness exploration procedure + rules, Encounters procedure + rules, Downtime rules, Summary of class abilities + class tables, Equipment list + weapon stats, Land vehicles. |
|
|
|
|
I looked through a LOT of character class sheets before I found these. I used these for my pre-gen characters at conventions and they were just what I needed.
|
|
|
|
|
|
|
|
|
It's fine but nothing here you haven't seen before. There are plenty of better options out there
|
|
|
|
|
|
This rule set is baffling and I was unsure what to do with it despite experience with dozens of rpgs previously.
|
|
|
|
|
|
I thought there would be a LOT more to this adventure. Instead, it's almost entirely setting info AND not the useful kind that gives you locations you can drop into your campaign. I was very disappointed.
|
|
|
|
|
|
This issue includes the EXCELLENT narrative games Swords without Master! Swords without Master created a new mechanic where the tone of each scene is rolled and also and an interesting way to determine who's turn it is. If you have any interest in narrative fantasy games, you should look up reviews of Swords without Master and then pick this issue up!
|
|
|
|
|
|
I know this is only $2 but even then I don't think I got anything interesting or original. For a starter adventure, it doesn't include a lot of details or anything regarding how things in the adventure interact with the rules so I don't think it does the job well.
|
|
|
|
|
|
|
|