My 9-year-old wanted to try tabletop RPGs, so I picked up this one to have a game with as little as possible in between the player and the fun. It’s pretty great.
There’s enough crunch for rolling dice to be satisfying, but they more serve the game rather than drive it. It’s a breeze to modify on the fly (my kid made an anthropomorphic animal, so poof we’re playing in that kind of setting now rather than a traditional fantasy setting). Prepping adventures is very quick, as statting enemies is just “pick their hit points and a couple abilities that make sense.” Combats move quickly, and can be easily scaled for an appropriate challenge.
We’re playing a weekly game with my wife, child, and mother-in-law. My wife doesn’t like learning lots of rules, my kid doesn’t like doing arithmetic, and my MIL has some neurological difficulties due to a series of concussions. I’d recommend Tiny Dungeon for any of those cases.
TL;DR: Enough rules to be satisfying, but light enough that they get out of the way of story and role-playing.
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