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Heroes & Monsters €1,73
Average Rating:4.6 / 5
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Heroes & Monsters
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Heroes & Monsters
Publisher: MHGames
by Ithai [Verified Purchaser]
Date Added: 07/17/2024 16:45:10

A great blend between TBH and BX, enabling me to directly use existing BX modules without adapting the theme to the more whimsical TBH. Classes are good - we're making a few adjustments, making things a bit more balanced - but overall, a great baseline. Easy enough to house-rule. Author did a fantastic job on layout and art - well done! One of the best hacks I've seen so far.



Rating:
[5 of 5 Stars!]
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Heroes & Monsters
Publisher: MHGames
by Rubén V. M. [Verified Purchaser]
Date Added: 12/07/2022 16:45:53

Afrer reading and playing TBH, I started writing my own hack... and as a traditional gamer and lover of classic Fantasy settings and stereotypes I wanted to write the perfect hybrid between Moldway/Mentzer and TBH. Figure my surprise when I found Heroes & Monsters and discover that it's absolutely everything I had in my head. Just great.



Rating:
[5 of 5 Stars!]
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Heroes & Monsters
Publisher: MHGames
by Marco R. [Verified Purchaser]
Date Added: 12/15/2020 09:30:20

I got some other stuff from Hassel and he doesn't miss a single hit. Nice BX/The Black Hack hybrid, with lovely layout and accessible structure.



Rating:
[5 of 5 Stars!]
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Heroes & Monsters
Publisher: MHGames
by Charles B. [Verified Purchaser]
Date Added: 07/14/2019 20:36:19

If you love Basic D&D and Black Hack then do yourself a favor and grab this game. This is a wonderful combination of these two systems.



Rating:
[5 of 5 Stars!]
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Heroes & Monsters
Publisher: MHGames
by A customer [Verified Purchaser]
Date Added: 04/28/2018 05:19:38

I rated this at 3/5. Per the rating system, 1 is bad and 5 is good. This title is neither that bad nor that good. Even at $1.90...

Starting as early as page 8, "There is no die with 100 sides," I already knew that there were going to be fundamental issues. There are 100 sided dice. Since the 80s, at least. Then we move on to character creation. Here, the author opts for a point buy method which is too gimmicky for an old school feel. In The Black Hack, they are quick 3d6 rolls and modified if you roll over a 15; in The Unearthed Hack, there's are two ability arrays that are offered. In either case, character generation is quick. Tallying points detracts from the old school feel but lends itself to more directed character builds. Per above, that's neither good nor bad, it just.... is. The classes are basically The Black Hack with B/X races as classes included which, again, is pretty typical RPG fare, including reinforcing the RPG trope that Elf is Best Class. I won't go into the mechanics, but being an Elf has such limited drawbacks (I get 1d4 spells instead of 1d4+2?! And I can't access the highest level spells?! gasp) that it falls back into the same tried and true trope most RPG groups experience: why play a human?

Everything from character creation up to chapter 7 is basically The Black Hack, so... it's The Black Hack. Chapter 7 brings some adventure design advice for newer GMs, which I'm sure newer GMs will find helpful. Again, nothing special in the previous six chapters, so this is neither good nor bad. It just is. Then we hit the Appendix, which typifies every B/X campaign since the 80s: class bloat (really, just four). It addresses the same issues that's plagued every gaming circle for the past 40 years. Why can't my Dwarf be a Fighter/Cleric? I can?! So why be a Fighter...? Because RP. Ok. And there's the Elven Thief/Mage. And two other classes veteran players may be able to deduce. My concern with this style of play is the slippery slope: Is an Elf a racial class or a race with multiple classes? If the former, and you start making exceptions, where are all the other exceptions, like, say, a Human Paladin? If the latter, why force character builds into molds instead of going the AD&D route of allowing multi-class?

And this is why, even at < $2, it's a negligible download. A veteran is being put in the exact same territory covered 30 years ago. A new player is going to experience the exact same problems from 30 years ago. There's nothing new here, but there's nothing WRONG here. It's a semi-faithful reproduction of gaming from the 80s, with the same baggage that comes along with it. The problem being, if I want the problems of the 80s, I can just buy the PDF of Moldvay Basic and Cook/Marsh Expert for not much more than this and The Black Hack.



Rating:
[3 of 5 Stars!]
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Heroes & Monsters
Publisher: MHGames
by Bryan A. [Verified Purchaser]
Date Added: 12/26/2017 07:44:53

Best version so far of The Black Hack rules IMO.....Reduces the Fighter attacks to every other level and other small fixes which to me make the game better.....Layout and art selection are very professional....Includes races as class and provides some alternate versions at the end of the book



Rating:
[5 of 5 Stars!]
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Heroes & Monsters
Publisher: MHGames
by collin s. [Verified Purchaser]
Date Added: 09/30/2017 00:43:59

I don't know why this only got one three star review. The book is well laid out and gives you everything you need to run D&D black hack style. Maybe it was just too similar to the original black hack and various clones? I don't know, I read it and I liked it.

I love D&D 5th edition but it is just too top heavy for me. I'm looking at lighter OSR solutions like Heroes & Monsters that I can tweak a little bit. I'd probably add some skills / careers outside of class in and this would mostly work for me.



Rating:
[5 of 5 Stars!]
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