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Dishonored Gamemaster Toolkit - PDF
Verlag: Modiphius
von Gregory [Verifizierter Käufer]
Hinzugefügt am: 09/08/2022 01:11:37

Like the Core Rulebook, this is a pretty good product overall.

Also like the Core Rulebook, this product has an annoying number of typos, which can make some parts difficult to understand. I'm honestly not sure if the section titled "Roll of the Peerage" is supposed to be "Role of the Peerage" or if there's some other definition of "roll" I'm not aware of that would make that make sense.

The book's content is good, but the typos bring it down.



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Dishonored Gamemaster Toolkit - PDF
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{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 03/03/2020 20:08:46

Yet another excellent product from Walrock Homebrew, this time updating some old denizens of the Underdark from 3rd edition. The lore for the two races is interesting and flavorful, mostly due to the new lore created by Walrock since their old official lore was sparse and often contradictory. The mechanics are also very creative and well-balanced, allowing the races to feel distinct, and the same being true of the feats made for nycter and/or desmodu PCs. As for the other goodies, the Notbora is an extremely cool weapon that helps the Desmodu feel more unique even in their equipment and the other items are also good. The statblocks are all well-made, providing stats for several varieties of more battle-ready nycter and desmodu, as well as commoners for each of the two races and a few different types of unintelligent giant bat.

All in all, this product is generally fantastic and perfect for if you want to add some much-needed variety to the Underdark or if you just want to play as a humanoid bat or add them to your world.



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Fey Compendium II: Hags
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 10/15/2019 02:46:06

Hags are among my favorite D&D monster, and one that is criminally underutilized in official material. Though always evil, they can be extremely versatile from a storytelling perspective and are great if you want to inject a bit of dark fairytale creepiness to your campaign. With that said, let's have a brief overview of what this supplement brings to the table.

Elder Hags, for when you want to make your crones especially powerful. The official material has made mention of Auntie and Grandmother hags several times, but there are no official rules for creating these ancient witches. This part of the supplement scratches that itch by providing a list of new features that apply to all elder hags, as well as a unique ability for each type of elder hag, such as the Annis Hag being able to create a small earthquake that knocks nearby creatures prone or the Sea Hag releasing a burst of horrific odor that poisons nearby enemies. There's also a short description of two sample Elder hags, an Annis and a Sea Hag, each of which could easily be slotted into a campaign.

19 hag-themed magic items and 110 "weird magic" items, including a rusted knife that fills children with murderous intent and a rattle made of a child's bones that incapacitates enemies with laughter. Perfect if you want to add a some macabre unique loot to a hag encounter, or to give to a hag to make them a bit more powerful. Many can also be easily repurposed for a wide variety of evil characters, and would be great for the party if they're playing an evil campaign.

Hag Weaknesses is a small section that provides examples of some of the esoteric weaknesses that hags might have. Could also be used for basically any fey, since most of them are taken from folklore of fey weaknesses.

Non-Evil Hags is a section that explains how a DM might want to play a non-evil hag. Personally I'm not a big fan of the idea of a good-aligned hag, since they always seemed like magical creatures that are just sort of inherently evil in the same way that devils are. Though neutral hags seem more plausible to me (and frankly more interesting than good ones). There's also short descriptions for five sample non-evil hags, (three good and two neutral) that could be incorporated into a campaign fairly easily, or act as inspiration. One of the sample hags in particular, a True Neutral Night Hag working to undermine a demonic cult whose master she has a grude against, could act as a very interesting ally for the players should they also be going after the cult.

A section on Covens, including rules for Elder Covens, four new coven types, three new non-evil coven types, six items to be used by hag covens, and descriptions for six sample hag covens. The different coven types (if you don't know, coven types are alternative coven spell lists that are decided by the coven's goals) aren't especially interesting, just lists of spells themed around different things like blasphemy, despair, or fate. The rules for elder covens are of course welcome and good for any higher-level hag encounters you may want to make. The new coven items are also good if you want to make a more challenging coven, and the Brew of Trouble in particular is a great plot device. The sample hag covens are all quite good, though they vary in terms of detail. The Daughters of Mahogra (three hag sisters seeking to steal the heart of the ocean at the behest of their mother's ghost and of course trying to undermine and manipulate each other along the way) have a lot of information about their goals, personalities, and lair, and would make a great late-game threat especially if you're in a seafaring campaign, while Mondiwr, The Blue Coven (A trio of ancient sea hags who have fused into one conciousness spread across three bodies), has only a single paragraph of fluff.

10 new hag types, all of which are interesting, flavorful, balanced, and fit well alongside with the official hags. I won't talk about each individual type, as the desription on the store page gives a brief description of all of them. There are also rules and examples for Elder Hag variants of each type, all of which are very interesting. My favorite new hag type is probably the Deemves hag, since the idea of a fiend so insufferably bureaucratic that even devils can't stand them is just very funny.

32 new hag-related monsters, from flying swarms of cutlery to rats made of ash and ember. All of the monsters are interesing and balanced, with a few in particular immediately making me think of all the interesting mechanical or storytelling role they could fill.

6 unique hags and those that serve some of them, including Baba Yaga and her hut; Malagar the Hag Countess, former ruler of Malboge; and Black Agga, a fanatical high priestess of the trollish god of cannibalism. All have lengthy, well-written descriptions and interesting, well-balanced statblocks, and would make for great higher-level antagonists.

In conclusion this product is a massive amount of high-quality material and the fact that it is only $8 is absurd considering all of the content. There are quite a few typos, but they're mostly minor and easy to ignore, and the writer is fixing any that get pointed out to him. All around an excellent product that is more than worth the price.



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Fey Compendium II: Hags
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Knarl's Candy Compendium
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 10/13/2019 14:03:31

A short and sweet (no pun intended) collection of consumable magic items in the form of candies. If you're looking for fun, whimsical magic items or want more consumable magic items, this is an excellent product. All the candies are well-balanced and creative, with the illustrations being high-quality. It's also very well-written, with Knarl being a fun narrator voice.



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Knarl's Candy Compendium
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{WH} Lera! A moth-like character race of susurrant scholars
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 08/18/2019 17:05:30

A well-made supplement containing an interesting and balanced race of moth-folk with seven distinct subraces and two racial feats. It also has statblocks for giant moths, a kleptomaniacal goblin/lera hybrid, and three Lera NPCs (a scholar, a thief, and a mage).

Highly recommended.



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Forbidden Spells (5e)
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 07/12/2019 17:04:22

An excellent little product that adds a number of spells themed around darkness, death, poison, and generally evil things. All of them are well-balanced, interesting, and would make a great fit for any evil spellcaster PC or NPC. Desecrate, Spying Skull, and Corpse Trap are particularly good choices to give a necromancer or lich antagonist.

My only complaint is that there is no indication of what spells are available to each class, which is not a huge issue but may lead to a few minor balance problems.



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Forbidden Spells (5e)
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Grandmother Crookbesom's Book of Hags
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 07/02/2019 22:16:11

A well-written product that details a variety of interesting and useful hag characters and story hooks that may involve them, as well as statblocks for three new types of hags: the Hearth Hag, the extremely creepy Thimble Hag, and a CR 16 extremely powerful hag named Empress Eshe. The individual named hags are all interesting, well-written, and have a lot of potential, and the same goes for the new statblocks and hag types.

My one gripe is that there isn't much description of the personality of the hearth or thimble hags or what a hearth hag's modus operandi would be. It says that thimble hags generally kill and inhabit the corpses of young attractive humanoids and that hearth hags are obsessive and eccentric, but it doesn't say much else. It would be nice if it had just a bit more detail on these new hags.

Besides that admittedly minor nitpick, this product is absolutely fantastic and I wholeheartedly recommend it.



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Grandmother Crookbesom's Book of Hags
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Create-An-Oath: A Paladin Oath Creation Guide
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2019 11:50:20

Just like the other "Create-A-Subclass" guides made by the creator, it's simultaneously a series of useful tips for creating your own homebrew Paladin Oath, and two very well-made homebrew Oaths to serve as examples. Even if you're not interested in homebrewing your own subclasses, the example Oaths make it worth picking up anyway.



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Create-An-Oath: A Paladin Oath Creation Guide
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Create-A-Tradition: A Monk Tradition Creation Guide
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2019 11:49:17

Just like the other "Create-A-Subclass" guides made by the creator, it's simultaneously a series of useful tips for creating your own homebrew Monk Tradition, and two very well-made homebrew Traditions to serve as examples. Even if you're not interested in homebrewing your own Tradition, the examples make it worth picking up anyway.



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Create-A-Tradition: A Monk Tradition Creation Guide
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Create-A-Circle: A Druid Circle Creation Guide
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2019 11:48:18

Just like the other "Create-A-Subclass" guides made by the creator, it's simultaneously a series of useful tips for creating your own homebrew Druid Circle, and two very well-made homebrew Druid Circles to serve as examples. Even if you're not interested in homebrewing your own Druid Circle, the examples make it worth picking up anyway.



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Create-A-Circle: A Druid Circle Creation Guide
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Create-A-College: A Bard College Creation Guide
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2019 11:47:51

Just like the other "Create-A-Subclass" guides made by the creator, it's simultaneously a series of useful tips for creating your own homebrew Bard College, and two very well-made homebrew Bard Colleges to serve as examples. Even if you're not interested in homebrewing your own Bard College, the examples make it worth picking up anyway.



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Create-A-College: A Bard College Creation Guide
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Create-A-Path: A Barbarian Path Creation Guide
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2019 11:46:14

Just like the other "Create-A-Subclass" guides made by the creator, it's simultaneously a series of useful tips for creating your own homebrew Barbarian Primal Path, and two very well-made homebrew Primal Paths to serve as examples. Even if you're not interested in homebrewing your own Primal Path, the examples probably make it worth picking up anyway. If you are interested though, it's an amazingly useful tool.



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Create-A-Path: A Barbarian Path Creation Guide
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Create-A-Patron: A Warlock Patron Creation Guide
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2019 11:43:41

Just like the other "Create-A-Subclass" guides made by the creator, it's simultaneously a series of useful tips for creating your own homebrew Warlock Patron and eldritch invocations, and two very well-made homebrew patrons and invocations to serve as examples. Even if you don't want to make your own Warlock Patron or invocations, the examples probably make it worth picking up anyway.



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Create-A-Patron: A Warlock Patron Creation Guide
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Reflectionist Class
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 04/27/2019 18:29:22

A very unique, creative, and well-balanced class. It's well-written, well-formatted, and very different in both mechanics and flavor from the other 5e classes.

One minor nitpick I have is that the Reflectionist's powers come from a rather vague and esoteric source (essentially they had some life-changing experience that led to them seeing themselves and/or the entire world from a different perspective, which has "left an indelible mark on your mind, and the remnants of this realization allow you to draw on energy beyond your reality"). This may make them feel somewhat ill-fitting among the more standard fantasy archetypes that make up the other classes in 5e.

Aside from that very minor nitpick, it's an excellent class that I recommend wholeheartedly.



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Reflectionist Class
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The Molded: Humanoid Ooze Sourcebook
Verlag: Dungeon Masters Guild
von Gregory D. [Verifizierter Käufer]
Hinzugefügt am: 04/27/2019 17:42:43

It's fairly well-made and creative, with detailed information on creating molded, such as their creation, society, and everything else you would expect, as well as a one-shot adventure that is great for introducing the molded to a campaign. The main problem here is with the rules for the molded. They are just far, far too powerful right off the bat. They get damage resistance to slashing, piercing, and bludgeoning weapons, acid, and another damage type depending on their subrace; and they're flat-out immune to psychic damage. Some of the subraces get even more powerful abilities on top of that, such as the black molded getting expertise in stealth for free.

In summation: it's not bad by any means, but anyone who wants to play this should definitely talk with their DM and work out a way to make them a bit less powerful.



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The Molded: Humanoid Ooze Sourcebook
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