The rules are simple and fun enough and much more workable than previous versions. It is still obviously a beta and there are a few errors that are jarringly obvious. Such as on a given ship the weapon readouts don't always agree, one one destroyer the weapon chart says it has rockets where the hit local says lasers. I will say that the ships themselves are comparable in terms of layout to previous editions meaning you might be able to reverse engineer some of the other ships from other noble armada games for this. I will close by saying that the core rules (while still needing polish in some areas) make for a more enjoyable experience than other iterations and the inclusion of the victory point system as a core mechanic makes it feel more like the Fading Suns universe. It is still in beta and it needs more refinement and fixing, but there is a workable game here.
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