In space there is no one left to scream - a Mephisto review
In the 23rd century, humanity developed the technology to travel to the stars and cover interstellar distances within weeks. This gave humanity a chance to make a fresh start on distant colonies after the horror and chaos of the 22nd century and made them realize that they were not alone in the universe. In fact, humans found traces of highly advanced civilizations everywhere, but they had all already perished. In many cases, there was evidence of an Omega event, a major catastrophe that destroyed life on the planet. Much more mysterious and threatening, however, is something called a Sigma event. In many cases, the inhabitants of these civilizations seem to have simply disappeared within a very short period of time for no apparent reason. It is now up to the Xenohistory Corps to uncover the background of the Sigma event and, if necessary, prevent it from affecting humanity as well.
The Fate World of Adventure Ghost Planets offers an unusual science fiction setting. The player characters are a team of scientists who travel from planet to planet to investigate the legacies of alien civilizations - always searching for the background of the Sigma event. With faster-than-light travel available to humanity, the entire galaxy is open to the player characters. In addition to introducing the background, the rules are modified in a few places. For example, there are six basic character types that determine the approach to investigations: from analyst to empath to visionary. There are also a few minor changes in the skills, which become more differentiated in research skills. Rules for the research projects with the different methods of the character types and the rule-based handling of these research projects are also an addition.
The game world is presented compactly, as is the level of technology. The background is more detailed where necessary. For example, you will find deck plans and other information about the typical spaceship. Of course, the book is not without an adventure. Here, the player characters must investigate an ancient structure that could offer clues to the Sigma event.
I liked both the setting and the gameplay approach of Ghost Planets very much. This world has an exciting background that lends itself well to having the player characters either explore alien civilizations or investigate the mystery of the Sigma event. In addition, the rules focus on the research projects is coherently implemented and offers a rules concept that can be used elsewhere.