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This is just what I wanted in a cyberpunk game. simple rules with a few bits added. Not a lot of crunch and very playable.
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I use these deck plans with at least two different systems. Everyone I game with likes them
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Once again kevin Crawford not only exceeds but blows away all of my expectations. this game and indeed all of his work is impressive. Stars without Number Revised Edition is my "go to" Science Fiction Game. I am waiting to see his next release.
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Once again Goblinoid Games serves up top notch old school quality. Ilike this game for it's versitility and adaptbility. The group that I ran this for is begging me to run at conventions in 2018. I suspect this will happen as I am a big fan of the original Planet of the Apes series.
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Oh what fun this brings to the space pirate genre. I will be using this at a convention this spring to add somthing new to my game.
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This is beyond all of my greatest expectations! I like how the Void Knights have been expanded on.This will help me keep the players on their toes.
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Creator Reply: |
Thanks so much! I'm so glad you like it! I hope your players never saw it coming! ;) |
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I picked this game up on a recommendation from a friend. After looking it over I am glad I did. With the release of a certain movie I have decided to use it for my winter campaign at church (Yes, Role Playing Games have a place in Church.) Once some of my group found out they could run generic versions of a certain group from said movie they were hooked. I am looking forward to running this.
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I really like this format that Kevin is using. This will allow for support for all of his fine products not just Stars without numbers (my favorite sci - fi game.) Now as for the content the quick generation tables will be a nice addition to the standard rules and will add spice to any game. I look forward to future issues.
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One thing that is constant is the quality of material from Kevin Crawford. The best part of this system is the books are tools and not "cannon that must be followed". I have everything for Stars without Number it is my favorite Sci-Fi rpg.
Now the good things about Engines of Babylon:
You can build about anything from a small motorcycle to slower than light space craft.
More Maltech, I love using this to confuse and tempt players.
The sample Vehicles are well thought out and really cool.
Like everything else Kevin has produced it is well worth the money. I have paid more for stuff I have liked less, sometimes a lot less.
I can find no bad thgings about this product.
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Once again Kevin Crawford delivers the goods. I cannot say enough good things about this game. I will be running a friend through the classic module in search of the unknown. I have long wanted a solo system. The fray die makes combat flow smoothly while leaving larger hit die stuff for a classic old school battle. Adding this to any fantasy setting is quick and does not require a whole lot of time. Also I like the default setting of Red Tide. Can hardly wait for my hard cover of this. So thank you Kevin for quality products in this industry.
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Of all the game supplements I have purchased this one gets the most use. I use something from it every session. This system has given Me great play value and I am sure it will continue to do so in the future.
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This is a solid game. I am so glad that Gobliniod Games used the Pacesetter rules system. The system is easy to learn and very smooth. No tons of back story stuff. A Corpse Master (GM) can do what ever He/She likes for a setting.
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