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Thistle Hold - Wrath of the Warden
Verlag: Free League Publishing
von Stanislav S. [Verifizierter Käufer]
Hinzugefügt am: 04/16/2021 05:57:08

Unfortunately, I have to agree with allan p.

The adventure gives the impression of a draft that needs more refining before playing. This is in contrast to the Copper Crown that can be played as written.

[Mild spoilers below]

The story opens up with a large sinkhole opening in Thistle Hold destroying numerous blocks of buildings with abominations crawling out of it attacking the citizens. This is the best part of the story, it's shortly foreshadowed and then explodes in riveting action for the players.

Unfortunately the main story falls apart with the subsequent quests - while the players want to solve the mystery of the sinkhole, the book sends their characters out on half a dozen quests that have nothing to do with the danger Thistle Hold is facing right now. Most groups will want to press on with the investigation, but the text sends them out to explore Blackmoor, discover the inner politics of the Church, intrecept an artifact important to the queen. and even take a two weeks break from the city to go visit the elves. None of these have anything to do with the sinkhole. Most of these would be best played outside of the main story to keep it more cohesive.

Another big problem is that the main hook of the story gets missed by most groups. Unless you rewrite it, your players will not come up with the idea to search for the belongings of a certain character that only gets a 10 minutes cameo at the start of the main quest. It can be easily remedied by placing the belongings somewhere else or making the character more important to the players but the fact that the book does not address this at all suggests that it was not play tested.

The third problem is that the scenes lead to a lot of exposition for the players. There's exposition on Church politics, the elves tell you a lot of background, the Queens Legation will drown you with information, there is a scene where you should "interrogate" a mad inmate that turns out to be another info dump plus a whole lot of other examples of "talking about the past". I found the player's eyes glazed over from all that monologue way too often.

[End of mild spoilers]

If you just skim through the book you will be greeted by walls of text interrupted by 20 or so character portraits (with a wall of text on their background below them). There are some other illustrations here and there, but the book gives off a "written in stone" vibe - if it was more flexible, there would be more graphical elements, optional paths to same ends, events to be used when needed etc. Instead the one graphic showing the suggested path through the quests is a single arrow connecting all the events in one direction in the order they're written in the book.

The material is not useless, it's just disappointing. It feels like it could have been an excellent adventure if it was playtested and refined more.

Buyer beware, the Wrath of the Warde is nowhere near the quality of the Copper Crown adventure.



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