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I10: Ravenloft II: The House on Gryphon Hill (1e) €6,01 €4,21
Average Rating:4.5 / 5
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I10: Ravenloft II: The House on Gryphon Hill (1e)
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by Brandon [Verified Purchaser]
Date Added: 02/07/2025 19:45:02

Fun module, even if it's completely silly.

The printing quality is very fuzzy, which I'd normally not make a point of, but the cutout cards for the pendulum hypnosis scenes are supposed to be double sided and were printed on two separate pages.

If this were a torrent or something I'd not throw a fit, but this is a product we pay money for.



Rating:
[3 of 5 Stars!]
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by Timothy B. [Featured Reviewer]
Date Added: 10/07/2024 09:25:41

Originally posted here: https://theotherside.timsbrannan.com/2024/10/review-i10-ravenloft-ii-house-on.html

Can you imagine a world where Christopher Lee only made one Dracula movie? No. Neither can I. Thanks to the movie magic of Hammer Horror, we got to see Lee's Dracula (who I believe played Dracula more time than any other actor) return time and time again from Victorian England to the Swinging Satanic 70s. Each time, he is confronted by his nemeses, the Van Helsing family, often in the guise of Peter Cushing. So if Ravenloft is Hammer Horror, then it should come as no surprise that we would get a sequel adventure. We did. Strahd is back in Ravenloft II: The House on Gryphon Hill.

This adventure, while not as well received as the first, ground-breaking, Ravenloft it did have a lot going for it. For starters, it was much more classically Gothic in nature. An old family, an ancient curse, ghosts, a strange and charming young Alchemist by the name of Strahd von Zarovich.

I10 Ravenloft II: The House on Gryphon Hill

by Tracy and Laura Hickman. Cover art by Clyde Caldwell, interior art by Jeff Easley. (1986). Color covers, black-white interior art. Cartography by Dave Sutherland. 48 Pages.

I should point out here that this adventure, while having the Hickmans in the by line, was really just an outline and some notes. Tracy Hickman had left TSR in 1985. The adventure was given over to David Cook, Jeff Grubb, Harold Johnson, and Douglas Niles. Now personally, I can see the sections that were created by Grubb and Niles. I had become very familiar with their works by this point. I honestly believe that if they had started from scratch, this would have been a different sort of adventure.

Not that I am complaining. I rather enjoy this adventure, significant warts and all. It is more Gothic than Ravenloft I6 was, complete with an epic battle on lightning-streaked moors.

This adventure introduces many elements that will become central to the Ravenloft campaign setting. The Weathermays, the lich Azalin, the d’Honaires, the Timothys, will all appear again in the Realms of Terror boxed set.

One thing that won't make that much of a splash though is the big surprise of this adventure; the Alchemist Strahd. Is he the distilled goodness of the Vampire Strahd? Is the Vampire the distilled evil of the Alchemist? Or is there something else? Like the first adventure, this one has a random plot device. Instead of fortune-telling cards, we get a mesmerist's session. The nature of the two Strahds can be found here.

Or not.

Again, the Alchemist doesn't make a significant impact in the later AD&D 2nd Edition. The Ravenloft campaign setting is all but forgotten in future treatments. This is not a bad thing, really; the whole Alchemist deal felt like a bit of a retcon in some respects. Though I can imagine running this adventure now for, say, the 5e players who know who Strahd is would be a lot of fun.

At 48 pages, with more isometric maps, it is larger than the original Ravenloft adventure. There is also a lot more going on. Though fans of "hack n slash" style D&D are going to be disappointed. Oh there are monsters here and they are deadly as hell, but that is not what the adventure is about. Those are just obstacles to the real adventure.

Dreams of Barovia

There is a small section of this adventure titled "The Dreams of Barovia" which is rather fun. The idea is that you play I6: Ravenloft and I10: Ravenloft II concurrently. The character move back and forth between one reality to the other. Playing the same characters but at different times and places. For example, the characters fall asleep in Barovia (I6) and wake up in Mordentshire (I10) wearing different clothing.

I ran it this way back in college. My old High School DM, Bob Grenda and I ran it together for his normal group. We took turns DMing, with me taking I10 while he ran I6. We did it in a marathon session from a Thursday night to Sunday. It was fun but I forgot to tell my roommates and girlfriend at the time I was doing this and they had no idea where I was. This was the early 90s, so before everyone had cell phones. I found my notes, it was 10/26/1991.

It worked well, but it was really deadly. HP loss and wounds carried over from reality to reality, which really upped the fear. I'd love to try it again sometime, but I'd make some tweaks.

If you didn't like Ravenloft I then this one will feel like more of the same. But I enjoyed it and there is still a lot of untapped potential in this adventure for me.

Rereading it now, so many years later there is a lot I would like to do with it still. A lot I would change, but all in all it was a great time.



Rating:
[5 of 5 Stars!]
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by martin y. [Verified Purchaser]
Date Added: 06/16/2022 09:55:13

Quality paper with a quality scan.The colors are vibrant on the cover.Very happy with the purchase.



Rating:
[5 of 5 Stars!]
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by Joseph A. [Verified Purchaser]
Date Added: 06/01/2022 07:57:35

This is NOT a pick-up-and-play product! It barely functions as an adventure... Why 4 stars? It has limitless potential, excellent maps, creepy atmosphere, and if you stay away from the STRICT timeline... years worth of intrigue.

Recommendations: Remove timeline aspect. Treat the Alchemist as a character from Planescape on a secret mission to reopen a path to Ravenloft... Treat "the creature" as a manifestation of Strahd's astral projection... Adjust contents to set as a prequel for I-6.



Rating:
[4 of 5 Stars!]
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by Bruce G. [Verified Purchaser]
Date Added: 12/16/2021 11:19:09

Bought as a print-on-demand as the originals are now commanding ridiculous sums of money. Very good quality paper and images all bound sturdily into a usable book. The only issue is the maps are contained within the bound book so I will reprint them separately myself.



Rating:
[5 of 5 Stars!]
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by Stephen C. [Verified Purchaser]
Date Added: 07/06/2021 17:49:39

The story and characters in this module are really good. That is all I can say good about this module. The module is seriously harmed by its connection to Count Strahd and Ravenloft and would have been much better served with original characters being introduced. Yes, I can see where having Strahd be situated as he is in this adventure MIGHT make for an interesting meta storyline, but the disconnect with the Strahd people know and the Strahd presented here is jarring and I doubt many people like it. To make a comparison, millions of people LOVE The Rocky Horror Picture Show. An infinitesimal fraction of those people have heard of the "equal" (not sequel or prequel, but the same characters in a completely different, unrelated scenario) Shock Treatment, and very few of them liked it for the same reasons I just outlined for Ravenloft II. People loved RHPS and Ravenloft for what they were, not what re-imagined versions of them might be. Organizationally, this thing is a catastrophic mess. As I was reading it, the incredibly choppy and segmented organization of the module jumped out at me as to why people don't like this module compared to Strahd's first outing. It was an incredibly painful read.



Rating:
[3 of 5 Stars!]
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I10: Ravenloft II: The House on Gryphon Hill (1e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 05/09/2019 16:34:55

The print on demand quality is very good, with a few minor problems that prevent it from being perfect. There are a few double sided hand-outs in the back that could be cut out of the original - but they are presented in the print on demand in the wrong order, so they don't link up (which isn't that big a deal for me since I hate cutting up my D&D books and always photo-copied handouts anyway). Also the 'transposession roster' at the back of the book was originally on two pages, but have been shrunken down to fit on a single page, which makes them very difficult to read. Still an incredible bargain if you want a physical copy of this adventure.



Rating:
[4 of 5 Stars!]
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