What may I say? A small and nice campaign setting that you can't take too seriously. Bring your 12 years old heart and have fun, then it will work just fine for you :)
An original Dungeons and Dragons classic. Gives the GM lots of good advice and leaves some areas unmapped to let the GM create his own encounters while still being free to run the game the way he want. A great beginners classic.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
As mentioned before, it misses some very important maps.<br><br><b>DISLIKED</b>: Missing Maps.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Ripped Off<br>
This product is missing the maps for the Keep itself and the surrounding wilderness, making it difficult to use. There is also apparently a frog drawn or stamped to one of the first pages. Other than that it's ok.
While delighted to find this at all, I am very disappointed to discover that this module is missing some critical maps. The Caves maps are there, but the Area and Keep maps are missing. This is unacceptable.
Years ago this was the product that introduced me to roleplaying to stay. I regret having sold it, and the chance to acquire it agian in electronic format seemed too good to be true.
I was dissapointed to discover that this copy is of a used and slightly damaged book (though admittedly I might pay 5-10 times as much for a lower quality physical copy), the maps of the keep itself and the wilderness were missing, and the map of the caves of chaos was missing a few details. While the pages are a bit marked and blurred, the text and line drawings are easy to read and print well.
While it would have been more valuable with the additional maps, this is a wonderful memory restored to me.